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Video games can also have an impact on children's attitudes towards gender and gender identity. For example, a study published by Tracy L. Dietz about "Gender Socialization and Aggressive Behavior" [155] found that playing video games with gender-nonconforming characters led to increased acceptance of non-traditional gender roles among children ...
Sex Roles is a peer-reviewed scientific journal.It was first published in 1975 by Plenum Publishing and is currently published by Springer, Plenum's corporate heir.Articles appearing in Sex Roles are written from a feminist perspective, and topics span gender role socialization, gendered perceptions and behaviors, gender stereotypes, body image, violence against women, gender issues in ...
From an education perspective, certain gaming genres particularly lacking in female players such as the first-person shooter game have been shown to increase spatial skills thereby giving advantages to players of the games that are currently skewed along gender lines. [89] Video games have also been determined to provide an easy lead-in to ...
Since the 1990s, "gender roles on television seemed to become increasingly equal and non-stereotyped ... although the majority of lead characters were still male." [25] More recently, studies based on computational approaches showed that women speaking time in French TV and radio used to be 25% in 2001 (75% for men) and evolved to 34% in 2018.
Maltz and Broker's research suggested that the games children play may contribute to socializing children into masculine and feminine gender roles: [128] for example, girls being encouraged to play "house" may promote stereotypically feminine traits, and may promote interpersonal relationships as playing house does not necessarily have fixed ...
It is important to offer children the option to explore diverse gender roles, by providing tools like books that showcase characters in atypical gender roles. [46] Others have noted that story books that showcase characters doing tasks or in jobs usually assigned to the opposite sex, can impact children's play helping to change a child's view ...
The games and learning research world studies how new digital media tools shift the topic of education research from recalling and repeating information to being able to find it, evaluate it and use it compellingly at the right time and in the right context. Games and learning research explores how games and game communities can lead to 21st ...
The examples and perspective in this article deal primarily with Western culture and do not represent a worldwide view of the subject. You may improve this article, discuss the issue on the talk page, or create a new article, as appropriate.