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  3. Epic Games - Wikipedia

    en.wikipedia.org/wiki/Epic_Games

    Following on the popularity of PlayerUnknown's Battlegrounds, a battle royale game released earlier in 2017, Epic developed a variant of Fortnite called Fortnite Battle Royale, which was released in September 2017 [62] as a free-to-play title across computer, console, and mobile platforms. Fortnite Battle Royale quickly gained an audience ...

  4. Fortnite - Wikipedia

    en.wikipedia.org/wiki/Fortnite

    Fortnite is an online video game and game platform developed by Epic Games and released in 2017. It is available in seven distinct game mode versions that otherwise share the same general gameplay and game engine: Fortnite Battle Royale, a battle royale game in which up to 100 players fight to be the last person standing; Fortnite: Save the World, a cooperative hybrid tower defense-shooter and ...

  5. History of mobile games - Wikipedia

    en.wikipedia.org/wiki/History_of_mobile_games

    Mobile game saw a significant boost in revenues as a result of the pandemic, with a 40% increase year-to-year in the second quarter of 2020 according to Sensor Tower. [74] Mobile-friendly games such as Among Us and Genshin Impact, alongside Fortnite and other mobile titles, saw large player counts during the pandemic period.

  6. List of battle royale games - Wikipedia

    en.wikipedia.org/wiki/List_of_battle_royale_games

    Fortnite Battle Royale: Epic Games: Epic Games Microsoft Windows, macOS, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, Nintendo Switch, Android Third-person Yes Yes The player can build structures as defense or buildings. It is a companion game to Fortnite: Save the World. September 30, 2017 (Beta) Garena Free Fire: 111 Dot Studio Garena

  7. Games as a service - Wikipedia

    en.wikipedia.org/wiki/Games_as_a_service

    The idea of games as a service began with the introduction of massively multiplayer online games (MMOs) like RuneScape and World of Warcraft, where the game's subscription model approach assured continued revenues to the developer and publisher to create new content. [1] Over time, new forms of offering continued GaaS revenues have come about.