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Tomohiro Nishikado (西角 友宏, Nishikado Tomohiro, born March 31, 1944) is a Japanese video game developer and engineer.He is the creator of the arcade shoot 'em up game Space Invaders, released to the public in 1978 by the Taito Corporation of Japan, often credited as the first shoot 'em up [1] and for beginning the golden age of arcade video games. [2]
The first was Space Invaders Part II in 1979; [115] [116] it featured color graphics, an attract mode, new gameplay elements, and added an intermission between gameplay. [117] According to the Killer List of Videogames, this was the first video game to include an intermission.
It consists of the character creation module and two additional game scenarios. [6] Mullich wrote Space II as an exercise in risk-benefit analysis. [citation needed] The character is presented with dangerous options throughout the game, and the player must determine whether the potential rewards are worth the possible risks.
It was also the first game to confront the player with waves of targets that shot back at the player and the first to include background music during game play, albeit a simple four-note loop. [15] Space Invaders was an immediate success in Japan, with some arcades created solely for Space Invaders machines. [14]
Richard Allen Garriott de Cayeux (né Garriott; born 4 July 1961) is a British-born American video game developer, entrepreneur and private astronaut.. Garriott, who is the son of NASA astronaut Owen Garriott, was originally a game designer and programmer, and is now involved in a number of aspects of computer-game development.
The game gets harder as the number of asteroids increases until after the score reaches a range between 40,000 and 60,000. [11] The player starts with 3–5 lives upon game start and gains an extra life per 10,000 points. [12] Play continues to the last ship lost, which ends the game.
It was also spread to many of the few dozen installations of the PDP-1 computer, making Spacewar! the first known video game to be played at multiple computer installations. The game features two spaceships, "the needle" and "the wedge", engaged in a dogfight while maneuvering in the gravity well of a star. Both ships are controlled by human ...
the Space Core talks about space in an obsessive and incoherent manner, eventually being sucked into space with Wheatley. The Space Core has become an Internet meme. A mod published by Valve for the video game Skyrim features the character. The Space Core was inspired by an advert for the Oregon Coast Aquarium. [1]