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Computer literacy is defined as the knowledge and ability to use computers and related technology efficiently, with skill levels ranging from elementary use to computer programming and advanced problem solving. Computer literacy can also refer to the comfort level someone has with using computer programs and applications.
After joining Microsoft, Wang started volunteering to teach the morning computer science class at Issaquah High School, a nearby high school, in 2009. [3] [4] In 2009, Wang founded Technology Education and Literacy in Schools (TEALS), a program that aims to bring software engineers to high school classrooms to teach computer science part-time.
In 2005, Futurekids worked with Intel Corporation and other technology and national youth organizations in creating the Partnership for 21st Century Skills, an advocacy organization for positioning computer skills at the center of U.S. K–12. In November 2007, the Partnership for 21st Century Skills launched Route 21, an online, one-stop shop ...
ScratchJr is a visual programming language designed to introduce programming skills to children ages 5–7. The app is considered an introductory programming language. [1] It is available as a free app for iOS, Android and Chromebook.
1.10 Literacy. 1.11 Managed learning environments. 1.12 ... This is a list of educational software that is computer software whose primary purpose is teaching or self ...
Mindstorms: Children, Computers, and Powerful Ideas is a book by computer scientist Seymour Papert, in which he argues for the benefits of teaching computer literacy in primary and secondary education. [1] It was published by Basic Books in 1980, and republished in a new edition by Basic Books in 1993.