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Wizard101 is a 2008 massively multiplayer online role-playing game (MMORPG) developed and published by KingsIsle Entertainment. Players take on the role of student wizards who must save the Spiral, the fictional universe in which the game is set, from various threats.
Wizard101 always sends its players to fantastic new places with each expansion. Obviously the bar is set pretty high when the core game already features a magical setting, but each new zone seems ...
Advanced Squad Leader (ASL) is a tactical-level board wargame, originally marketed by Avalon Hill Games, that simulates actions of squad sized units in World War II.It is a detailed game system for two or more players (with solitary play also possible).
Adaptation of the Avalon Hill board game, 1830. 5th Fleet: 1994 Achtung Spitfire! 1997 Andromeda Conquest: 1982 Avalon Hill's Advanced Civilization: 1995 B-1 Nuclear Bomber: 1981 Cave Wars: 1996 Computer Acquire: 1983 Adaptation of the Avalon Hill Board Game, Acquire. 1983 version was for Atari 400/800, Apple II/II Plus, Pet 2001 and TRS-80 ...
Avalon: The Legend Lives is a text-based online multi-player role-playing game world that was first released on 28 October 1989 at the gaming convention Adventure 89. It has maintained a near-continuous on-line presence with consistent and intact persona files and player history since the late 1980s.
The module was reviewed in Volume 2, Number 15 of Wargamer (Sep-Oct 1989); Ted Bleck considered the game to be up to the usual high standards as far as components went (beautiful mounted mapboards as well as accurately printed and cut counters, easy to read and easy to separate from the "trees") but expressed disappointment at the focus of the ...
Battle of the Bulge is a two-player game in which the German player must attack aggressively in order to attempt to change Germany's historical defeat into victory, while the American player must be able to transition from delaying tactics in the early game to assaults once force superiority is gained in the late game in order to replicate the historical Allied victory.
The abstraction of the game would make it difficult to divide up commands." [ 7 ] In the 1980 book The Complete Book of Wargames , game designer Jon Freeman commented that the game "is an enjoyable game to play — partly because of the very pleasing, high-quality game components, and partly because the game mechanics work so well.