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The hardware unit that performs the operation is known as a multiplier–accumulator (MAC unit); the operation itself is also often called a MAC or a MAD operation. The MAC operation modifies an accumulator a : a ← a + ( b × c ) {\displaystyle a\gets a+(b\times c)}
In a computer's central processing unit (CPU), the accumulator is a register in which intermediate arithmetic logic unit results are stored.. Without a register like an accumulator, it would be necessary to write the result of each calculation (addition, multiplication, shift, etc.) to cache or main memory, perhaps only to be read right back again for use in the next operation.
Folds can be regarded as consistently replacing the structural components of a data structure with functions and values. Lists, for example, are built up in many functional languages from two primitives: any list is either an empty list, commonly called nil ([]), or is constructed by prefixing an element in front of another list, creating what is called a cons node ( Cons(X1,Cons(X2,Cons ...
The first computer to have multiple parallel discrete single-bit ALU circuits was the 1951 Whirlwind I, which employed sixteen such "math units" to enable it to operate on 16-bit words. In 1967, Fairchild introduced the first ALU-like device implemented as an integrated circuit, the Fairchild 3800, consisting of an eight-bit arithmetic unit ...
Typically, general-purpose microprocessors do not implement integer arithmetic operations using saturation arithmetic; instead, they use the easier-to-implement modular arithmetic, in which values exceeding the maximum value "wrap around" to the minimum value, like the hours on a clock passing from 12 to 1.
The accumulator can be viewed as a truncated rate 1 recursive convolutional encoder with transfer function / (+), but Divsalar et al. prefer to think of it as a block code whose input block (, …,) and output block (, …,) are related by the formula = and = + for >.
This relieves the programmer of the task of creating and optimizing these functions, and allows them to focus on building the graphics program. Graphics libraries are mainly used in video games and simulations. The use of graphics libraries in connection with video production systems, such as Pixar RenderMan, is not covered here.
Accumulator (computing), in a CPU, a processor register for storing intermediate results; Accumulator (computer vision), discrete cell structure to count votes, standard component of the Hough transform; Accumulator (cryptography), a value, determined by a set of values, that allows one to verify if any one of the original values is a member of ...