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Shadow Legacy acts as a sequel to Spyro: A Hero's Tail and was released only on the Nintendo DS. This is the first Spyro game that plays as a role-playing game as opposed to a platformer and the game allows Spyro to gain experience, level up and learn new spells and combat moves. Spyro must use his new skills to save his allies when they are ...
Spyro the Dragon is an open-ended 3D platformer, featuring large, sprawling levels in which the player must locate collectable items, among which are gemstones, crystallized dragons, and stolen dragon eggs. Spyro's abilities as a dragon include fire breath, a head-on charging attack, and a mid-air glide which he can use to scale large distances ...
Spyro attacks various Rhynocs (pictured) throughout the game. Year of the Dragon is a platform video game primarily played from a third person perspective. [1] The main objective is to recover stolen dragon eggs which are scattered across 37 levels. [2] These eggs are hidden, or are given as rewards for completing certain tasks and levels.
Spyro: Enter the Dragonfly is a 2002 platform game developed by Equinoxe Digital Entertainment and Check Six Studios for the PlayStation 2 and GameCube, and published by Universal Interactive. It is the fourth console game in the Spyro series and the sixth overall, being the first for either of its consoles and the first main entry to not be ...
Spyro can also use furies, huge blasts of elemental energy. The game has fewer levels than previous Spyro games, with six levels that progress from a starting point towards a final destination and boss encounter in a linear fashion, and two rail shooter style flying levels adjoining them. It takes about six hours to complete the game.
Spyro: A Hero's Tail was developed by Eurocom Entertainment Software, specifically the team of Harry Potter and the Chamber of Secrets (2003). [13] The project's producer Jon Williams was first informed by Vivendi about the possibility of working on a Spyro game in early October 2002, and Eurocom and Vivendi had their first conference on 11 November. [13]
The levels in the games are linear in nature; the player guides Spyro along a set path, battling minor villains along the way, until he reaches a boss at the end of the level. The first game also features flying levels with rail-shooter gameplay. Spyro is capable of both close-quarter and long-range combat.
Spyro 2: Ripto's Rage!, known as Spyro 2: Gateway to Glimmer in PAL regions, is a 1999 platform game developed by Insomniac Games and published by Sony Computer Entertainment for the PlayStation. It is the second installment in the Spyro series.