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  2. Circular dependency - Wikipedia

    en.wikipedia.org/wiki/Circular_dependency

    Circular dependencies can cause many unwanted effects in software programs. Most problematic from a software design point of view is the tight coupling of the mutually dependent modules which reduces or makes impossible the separate re-use of a single module.

  3. Acyclic dependencies principle - Wikipedia

    en.wikipedia.org/wiki/Acyclic_dependencies_principle

    Software dependencies can either be explicit or implicit. Examples of explicit dependencies includes: Include statements, such as #include in C/C++, using in C# and import in Java. Dependencies stated in the build system (e.g. dependency tags in Maven configuration). Examples of implicit dependencies includes: [3]

  4. Dependency inversion principle - Wikipedia

    en.wikipedia.org/wiki/Dependency_inversion_principle

    In object-oriented design, the dependency inversion principle is a specific methodology for loosely coupled software modules.When following this principle, the conventional dependency relationships established from high-level, policy-setting modules to low-level, dependency modules are reversed, thus rendering high-level modules independent of the low-level module implementation details.

  5. Reactive programming - Wikipedia

    en.wikipedia.org/wiki/Reactive_programming

    In computing, reactive programming is a declarative programming paradigm concerned with data streams and the propagation of change. With this paradigm, it is possible to express static (e.g., arrays) or dynamic (e.g., event emitters) data streams with ease, and also communicate that an inferred dependency within the associated execution model exists, which facilitates the automatic propagation ...

  6. Curiously recurring template pattern - Wikipedia

    en.wikipedia.org/wiki/Curiously_recurring...

    The technique was formalized in 1989 as "F-bounded quantification."[2] The name "CRTP" was independently coined by Jim Coplien in 1995, [3] who had observed it in some of the earliest C++ template code as well as in code examples that Timothy Budd created in his multiparadigm language Leda. [4]

  7. Cyclic executive - Wikipedia

    en.wikipedia.org/wiki/Cyclic_executive

    The basic scheme is to cycle through a repeating sequence of activities, at a set frequency (a.k.a. time-triggered cyclic executive). For example, consider the example of an embedded system designed to monitor a temperature sensor and update an LCD display. The LCD may need to be written twenty times a second (i.e., every 50 ms).

  8. Transitive dependency - Wikipedia

    en.wikipedia.org/wiki/Transitive_dependency

    E.g. a call to a log() function may induce a transitive dependency to a library that manages the I/O of writing a message to a log file. Dependencies and transitive dependencies can be resolved at different times, depending on how the computer program is assembled and/or executed: e.g. a compiler can have a link phase where the dependencies are ...

  9. Reference counting - Wikipedia

    en.wikipedia.org/wiki/Reference_counting

    A mechanism relying purely on reference counts will never consider cyclic chains of objects for deletion, since their reference count is guaranteed to stay nonzero (cf. picture). Methods for dealing with this issue exist but can also increase the overhead and complexity of reference counting — on the other hand, these methods need only be ...