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Windows Media Audio Voice (WMA Voice) is a lossy audio codec that competes with Speex (used in Microsoft's own Xbox Live online service [47]), ACELP, and other codecs. Designed for low-bandwidth, voice playback applications, [ 48 ] it employs low-pass and high-pass filtering of sound outside the human speech frequency range to achieve higher ...
Linear pulse-code modulation (LPCM, generally only described as PCM) is the format for uncompressed audio in media files and it is also the standard for CD-DA; note that in computers, LPCM is usually stored in container formats such as WAV, AIFF, or AU, or as raw audio format, although not technically necessary.
Three classes of audio devices are supported by default: USB, IEEE 1394 , and Intel High Definition Audio, which supports PCI and PCI Express. Starting with Windows Vista, Microsoft requires all computer and audio device manufacturers to support Universal Audio Architecture in order to pass Windows Logo certification.
An audio codec, or audio decoder is a device or computer program capable of encoding or decoding a digital data stream (a codec) that encodes or decodes audio. [1] [2
On Windows Phone 7 (WP7) there is no FLAC support available in the default Zune media player [35] [36] though playback is supported in third-party applications like a Flac Player. [37] Similar goes for Windows Phone 8. Microsoft Windows 10 supports FLAC decoding in Windows Media Player and other software that uses Windows platform APIs for ...
The 'Music' category is merely a guideline on commercialized uses of a particular format, not a technical assessment of its capabilities. For example, MP3 and AAC dominate the personal audio market in terms of market share, though many other formats are comparably well suited to fill this role from a purely technical standpoint.
Satin is a lossy speech codec developed by Microsoft. Satin was designed to supersede the earlier Silk codec in their applications, and implements a neural network and novel signal processing to improve performance over its predecessor.
This is a listing of open-source codecs—that is, open-source software implementations of audio or video coding formats, audio codecs and video codecs respectively. Many of the codecs listed implement media formats that are restricted by patents and are hence not open formats.