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  2. Karatsuba algorithm - Wikipedia

    en.wikipedia.org/wiki/Karatsuba_algorithm

    The basic principle of Karatsuba's algorithm is divide-and-conquer, using a formula that allows one to compute the product of two large numbers and using three multiplications of smaller numbers, each with about half as many digits as or , plus some additions and digit shifts.

  3. Multiplication - Wikipedia

    en.wikipedia.org/wiki/Multiplication

    Four bags with three marbles per bag gives twelve marbles (4 × 3 = 12). Multiplication can also be thought of as scaling. Here, 2 is being multiplied by 3 using scaling, giving 6 as a result. Animation for the multiplication 2 × 3 = 6 4 × 5 = 20. The large rectangle is made up of 20 squares, each 1 unit by 1 unit.

  4. Lattice multiplication - Wikipedia

    en.wikipedia.org/wiki/Lattice_multiplication

    If the sum contains more than one digit, the value of the tens place is carried into the next diagonal (see Step 2). Step 2. Numbers are filled to the left and to the bottom of the grid, and the answer is the numbers read off down (on the left) and across (on the bottom). In the example shown, the result of the multiplication of 58 with 213 is ...

  5. Third grade - Wikipedia

    en.wikipedia.org/wiki/Third_grade

    In mathematics, students are usually introduced to multiplication and division facts, place value to thousands or ten thousands, and estimation.Depending on the elementary school, third grade students may even begin to work on long division, such as dividings in the double digits, hundreds, and thousands.

  6. Ternary numeral system - Wikipedia

    en.wikipedia.org/wiki/Ternary_numeral_system

    As for rational numbers, ternary offers a convenient way to represent ⁠ 1 / 3 ⁠ as same as senary (as opposed to its cumbersome representation as an infinite string of recurring digits in decimal); but a major drawback is that, in turn, ternary does not offer a finite representation for ⁠ 1 / 2 ⁠ (nor for ⁠ 1 / 4 ⁠, ⁠ 1 / 8 ...

  7. Cross-multiplication - Wikipedia

    en.wikipedia.org/wiki/Cross-multiplication

    The rule of three [1] was a historical shorthand version for a particular form of cross-multiplication that could be taught to students by rote. It was considered the height of Colonial maths education [2] and still figures in the French national curriculum for secondary education, [3] and in the primary education curriculum of Spain. [4]