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The pack contained the retail version of the game, a Lara Croft calendar, a Lara Croft figurine, a Tomb Raider T-shirt, a trucker cap and a messenger bag. [71] Exclusive to Game in the United Kingdom was the limited edition of Tomb Raider: Underworld, which was available on 360, PS3 and PC.
The Tomb Raider Trilogy collects the three Tomb Raider games from the second series: Tomb Raider: Legend, Tomb Raider: Anniversary and Tomb Raider: Underworld. It was released in 2011 as part of the Classics HD line. [11] The first two games were ported to the PS3 by Buzz Monkey Software. [12]
Upon release, Tomb Raider became an unexpected success, reaching the top of sales charts and remaining for a time. It went on to sell over 7 million units worldwide. [69] [80] Tomb Raider II was a greater commercial success, with debut sales higher than the first game and total worldwide sales of 8 million units.
For a limited time, Epic Games is giving away three top-rated games: Tomb Raider: Game of the Year Edition, Rise of the Tomb Raider: 20-Year Celebration and Shadow of the Tomb Raider: Definitive ...
Tomb Raider: Chronicles is an action-adventure video game in which the player assumes the role of archaeologist-adventurer Lara Croft, exploring a series of locations in search of ancient artefacts. The events of Chronicles are portrayed as a series of flashbacks to adventures at different points in Lara's life.
The fourth content pack, titled Icy Death, added various in-game items, a tomb featuring new puzzles and enemies, and a Lara Croft character skin based on the 2013 Tomb Raider video game. [ 11 ] [ 12 ] On 2 February, the Twisted Gears downloadable pack was released featuring a tomb, new in-game items, and a Lara Croft character skin based on ...
Downloadable content (DLC) [a] is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, [1] enabling the publisher to gain additional revenue from a title after it has been purchased, often using some type of microtransaction system.
Stewart also said that everyone who worked on Guardian of Light also worked on the previous three games (Tomb Raider: Legend, Tomb Raider: Anniversary, and Tomb Raider: Underworld). [2] Guardian of Light uses the same game engine as Tomb Raider: Underworld and features real-time lighting effects, realistic shadows and "tons" of physics-based ...