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Video random-access memory (VRAM) is dedicated computer memory used to store the pixels and other graphics data as a framebuffer to be rendered on a computer monitor. [1] It often uses a different technology than other computer memory, in order to be read quickly for display on a screen.
Dual-ported video RAM (VRAM) is a dual-ported RAM variant of dynamic RAM (DRAM), which was once commonly used to store the Framebuffer in Graphics card, Dual-ported RAM allows the CPU to read and write data to memory as if it were a conventional DRAM chip, while adding a second port that reads out data.
By reducing the I/O activity caused by paging requests, virtual memory compression can produce overall performance improvements. The degree of performance improvement depends on a variety of factors, including the availability of any compression co-processors, spare bandwidth on the CPU, speed of the I/O channel, speed of the physical memory, and the compressibility of the physical memory ...
Sun TGX Framebuffer. A framebuffer (frame buffer, or sometimes framestore) is a portion of random-access memory (RAM) [1] containing a bitmap that drives a video display. It is a memory buffer containing data representing all the pixels in a complete video frame. [2]
Determine whether a stolen page frame still contains an unmodified copy of the page; if so, use that page frame. Otherwise, obtain an empty page frame in RAM to use as a container for the data, and: Determine whether the page was ever initialized; If so determine the location of the data on disk. Load the required data into the available page ...
[10] SRAM offers a simple data access model and does not require a refresh circuit. Performance and reliability are good and power consumption is low when idle. Since SRAM requires more transistors per bit to implement, it is less dense and more expensive than DRAM and also has a higher power consumption during read or write access. The power ...
AMAT uses hit time, miss penalty, and miss rate to measure memory performance.It accounts for the fact that hits and misses affect memory system performance differently.
Hardware expansion boards could use any of the upper memory area for ROM addressing, so the upper memory blocks were of variable size and in different locations for each computer, depending on the hardware installed. Some windows of upper memory could be large and others small.