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  2. Braking distance - Wikipedia

    en.wikipedia.org/wiki/Braking_distance

    Experts historically used a reaction time of 0.75 seconds, but now incorporate perception resulting in an average perception-reaction time of: 1 second for population as an average; occasionally a two-second rule to simulate the elderly or neophyte; [Note 4] or even a 2.5 second reaction time—to specifically accommodate very elderly ...

  3. Stopping sight distance - Wikipedia

    en.wikipedia.org/wiki/Stopping_sight_distance

    The distance driven during perception-reaction time and maneuver time is the sight distance needed. The design standards of the American Association of State Highway and Transportation Officials (AASHTO) allow 1.5 seconds for perception time and 1.0 second for reaction time. [4] [5]

  4. Two-second rule - Wikipedia

    en.wikipedia.org/wiki/Two-second_rule

    The red car's driver picks a tree to judge a two-second safety buffer. The two-second rule is a rule of thumb by which a driver may maintain a safe trailing distance at any speed. [1] [2] The rule is that a driver should ideally stay at least two seconds behind any vehicle that is directly in front of his or her vehicle. It is intended for ...

  5. Exponential backoff - Wikipedia

    en.wikipedia.org/wiki/Exponential_backoff

    In a binary exponential backoff algorithm (i.e. one where b = 2), after c collisions, each retransmission is delayed by a random number of slot times between 0 and 2 c − 1. After the first collision, each sender will wait 0 or 1 slot times. After the second collision, the senders will wait anywhere from 0 to 3 slot times . After the third ...

  6. 0 to 60 mph - Wikipedia

    en.wikipedia.org/wiki/0_to_60_mph

    The time it takes a vehicle to accelerate from 0 to 60 miles per hour (97 km/h or 27 m/s), often said as just "zero to sixty" or "nought to sixty", is a commonly used performance measure for automotive acceleration in the United States and the United Kingdom. In the rest of the world, 0 to 100 km/h (0 to 62.1 mph) is used.

  7. Driverless car service suspends rides nationwide but will ...

    www.aol.com/news/driverless-car-company-suspends...

    The pause by General Motors’ Cruise division comes after several safety incidents. But mapping will resume in Charlotte, and Raleigh awaits next steps. Driverless car service suspends rides ...

  8. Signal timing - Wikipedia

    en.wikipedia.org/wiki/Signal_timing

    Red Clearance determines the all-red time for the associated movement. Walk time provides the length of the walk indication. Flashing Don't Walk is the duration of the flashing pedestrian clearance. This is timed as the length of the crosswalk divided by a speed of 3.5 feet per second, minus the yellow clearance for the adjacent vehicle movement.

  9. Delta timing - Wikipedia

    en.wikipedia.org/wiki/Delta_timing

    Delta time or delta timing is a concept used amongst programmers in relation to hardware and network responsiveness. [1] In graphics programming, the term is usually used for variably updating scenery based on the elapsed time since the game last updated, [2] (i.e. the previous "frame") which will vary depending on the speed of the computer, and how much work needs to be done in the program at ...