Search results
Results From The WOW.Com Content Network
Delta time or delta timing is a concept used amongst programmers in relation to hardware and network responsiveness. [1] In graphics programming, the term is usually used for variably updating scenery based on the elapsed time since the game last updated, [2] (i.e. the previous "frame") which will vary depending on the speed of the computer, and how much work needs to be done in the program at ...
A pause frame includes the period of pause time being requested, in the form of a two-byte (16-bit), unsigned integer (0 through 65535). This number is the requested duration of the pause. The pause time is measured in units of pause quanta, where each quanta is equal to 512 bit times.
In a binary exponential backoff algorithm (i.e. one where b = 2), after c collisions, each retransmission is delayed by a random number of slot times between 0 and 2 c − 1. After the first collision, each sender will wait 0 or 1 slot times. After the second collision, the senders will wait anywhere from 0 to 3 slot times . After the third ...
Most predetermined motion time systems (MTM and MOST) use time measurement units (TMU) instead of seconds for measuring time. One TMU is defined to be 0.00001 hours, or 0.036 seconds according to MTM100 and 0.0000083 hours, or 0.030 seconds according to BS100. [1] These smaller units allow for more accurate calculations without the use of decimals.
After a launch, most countdown clocks begin to show Mission Elapsed Time, which is typically shown as "T plus." The adjacent picture shows "+00:00:07", approximately seven seconds after liftoff. The time T−0 is specifically the moment of launch commit, when it is no longer possible to prevent liftoff. This is necessarily slightly before the ...
The time is measured from the end of the frame check sequence of one frame to the start of the preamble for the next. [ 2 ] : 5 During data reception, some interpacket gaps may be smaller due to variable network delays, clock tolerances (all speeds), and the presence of repeaters (10 Mbit/s only).
For example, in the above instance the optimal partition {8,7}, {6,5,4}, where both sums are equal to 15. However, its suboptimality is bounded both in the worst case and in the average case; see Performance guarantees below. The running time of LPT is dominated by the sorting, which takes O(n log n) time, where n is the number of inputs.
Red Clearance determines the all-red time for the associated movement. Walk time provides the length of the walk indication. Flashing Don't Walk is the duration of the flashing pedestrian clearance. This is timed as the length of the crosswalk divided by a speed of 3.5 feet per second, minus the yellow clearance for the adjacent vehicle movement.