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  2. JSFuck - Wikipedia

    en.wikipedia.org/wiki/JSFuck

    The number 0 is created by +[], where [] is the empty array and + is the unary plus, used to convert the right side to a numeric value (zero here). The number 1 is formed as +!![] or +!+[] , where the boolean value true (expressed as !![] or !+[] in JSFuck) is converted into the numeric value 1 by the prepended plus sign.

  3. Comparison of data-serialization formats - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_data...

    Format Null Boolean true Boolean false Integer Floating-point String Array Associative array/Object; Ion: null null.null null.bool null.int null.float null.decimal null.timestamp null.string null.symbol null.blob null.clob null.struct null.list null.sexp. true: false: 685230-685230 0xA74AE 0b111010010101110: 6.8523015e5 "A to Z" ''' A to Z '''

  4. Babel (transcompiler) - Wikipedia

    en.wikipedia.org/wiki/Babel_(transcompiler)

    Babel is a free and open-source JavaScript transcompiler that is mainly used to convert ECMAScript 2015+ (ES6+) code into backwards-compatible JavaScript code that can be run by older JavaScript engines. It allows web developers to take advantage of the newest features of the language. [4]

  5. Protocol Buffers - Wikipedia

    en.wikipedia.org/wiki/Protocol_Buffers

    Protocol Buffers (Protobuf) is a free and open-source cross-platform data format used to serialize structured data. It is useful in developing programs that communicate with each other over a network or for storing data.

  6. Magic number (programming) - Wikipedia

    en.wikipedia.org/wiki/Magic_number_(programming)

    Thus, declaring const string testUserName = "John" is better than several occurrences of the 'magic value' "John" in a test suite. For example, if it is required to randomly shuffle the values in an array representing a standard pack of playing cards, this pseudocode does the job using the Fisher–Yates shuffle algorithm:

  7. Primitive data type - Wikipedia

    en.wikipedia.org/wiki/Primitive_data_type

    In JavaScript, there are 7 primitive data types: string, number, bigint, boolean, symbol, undefined, and null. [19] Their values are considered immutable . These are not objects and have no methods or properties ; however, all primitives except undefined and null have object wrappers .

  8. ActionScript - Wikipedia

    en.wikipedia.org/wiki/ActionScript

    However, objects that belong to the primitive data types, which includes Boolean, Number, int, uint, and String, are immutable. [ 14 ] So if a variable of a supposedly primitive type, e.g. an integer is passed to a function, altering that variable inside the function will not alter the original variable, as a new int Object is created when ...

  9. JavaScript syntax - Wikipedia

    en.wikipedia.org/wiki/JavaScript_syntax

    var x1 = 0; // A global variable, because it is not in any function let x2 = 0; // Also global, this time because it is not in any block function f {var z = 'foxes', r = 'birds'; // 2 local variables m = 'fish'; // global, because it wasn't declared anywhere before function child {var r = 'monkeys'; // This variable is local and does not affect the "birds" r of the parent function. z ...