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The PlayStation Vita has 512 MB of system RAM and 128 MB of VRAM. [100] [101] The amount of RAM allows cross-game chat to be used on the system. [101] Software for the PlayStation Vita is distributed on a proprietary flash memory card called "PlayStation Vita game card" rather than on Universal Media Discs (UMDs) as used by the PlayStation ...
Xumo: The remote. The Xumo remote is a much more simplified version of the Spectrum cable box remote you might be accustomed to. For instance, you won’t see buttons for “record” or “last ...
Video random-access memory (VRAM) is dedicated computer memory used to store the pixels and other graphics data as a framebuffer to be rendered on a computer monitor. [1] It often uses a different technology than other computer memory, in order to be read quickly for display on a screen.
There are a variety of non-Sony manufactured memory cards available for the PlayStation 2, allowing for a larger memory capacity than the standard 8 MB. However their use is unsupported and compatibility is not guaranteed. These memory cards can have up to 128 MB storage space. The console also features USB and IEEE 1394 expansion ports ...
Xclaim VR 128 - Also a Mac-specific RAGE 128 GL design with 16 MB SDRAM memory, but included video capture, video out, TV tuner support and QuickTime video acceleration. [5] Xpert 2000 - RAGE 128 VR design using 64-bit memory interface. Rage 128 was compliant to Direct3D 6 and OpenGL 1.2. It supported many features from the previous RAGE chips ...
This is a list of interface bit rates, is a measure of information transfer rates, or digital bandwidth capacity, at which digital interfaces in a computer or network can communicate over various kinds of buses and channels.
The L3 Infinity Cache has been lowered in capacity from 128 MB to 96 MB and latency has increased as it is physically present on the MCDs rather than being closer to the WGPs within the GCD. [20] The Infinity Cache capacity was decreased due to RDNA 3 having wider a memory interface up to 384-bit whereas RDNA 2 used memory interfaces up to 256-bit.
The Stream convention: sums the amount of data that the application code explicitly reads plus the amount of data that the application code explicitly writes. [1] Using the previous 1 million byte copy example, the STREAM bandwidth would be counted as 1 million bytes read plus 1 million bytes written in one second, for a total of 2 million ...