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The Lotka–Volterra predator-prey model makes a number of assumptions about the environment and biology of the predator and prey populations: [5] The prey population finds ample food at all times. The food supply of the predator population depends entirely on the size of the prey population.
a = conversion efficiency: the fraction of prey energy assimilated by the predator and turned into new predators P = predator density V = prey density m = predator mortality c = capture rate Demographic response consists of a change in dP/dt due to a change in V and/or m. For example, if V increases, then predator growth rate (dP/dt) will increase.
When all prey species are at equal densities, the predator will indiscriminately select between prey species. However, if the density of one of the prey species decreases, then the predator will start selecting the other, more common prey species with a higher frequency because if it can increase the efficiency which with it captures the more ...
The generalized Lotka–Volterra equations are a set of equations which are more general than either the competitive or predator–prey examples of Lotka–Volterra types. [1] [2] They can be used to model direct competition and trophic relationships between an arbitrary number of species. Their dynamics can be analysed analytically to some extent.
where N1 and N2 are the abundance of prey types 1 and 2 in the environment and P1 and P2 are the abundances of the same prey types in the predator's diet. c is the preference for prey type 1. If the value of c increases over time with N1/N2, prey switching is presumed to occur. The opposite of prey switching is when a predator eats ...
Pokémon Emerald Version [b] is a 2004 role-playing video game developed by Game Freak and published by The Pokémon Company and Nintendo for the Game Boy Advance. It was first released in Japan in 2004, and was later released internationally in 2005.
Examples include predator-prey competition and host-parasite co-evolution, as well as mutualism. Evolutionary game models have been created for pairwise and multi-species coevolutionary systems. [58] The general dynamic differs between competitive systems and mutualistic systems.
Predator–prey reversal is a biological interaction where an organism that is typically prey in the predation interaction instead acts as the predator. A variety of interactions are considered a role reversal. One type is where the prey confronts its predator and the interaction ends with no feeding.