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  2. Exception handling (programming) - Wikipedia

    en.wikipedia.org/wiki/Exception_handling...

    By default any function could throw any exception, but this could be limited by a throw clause added to the function signature, that specified which exceptions the function may throw. Exception specifications were not enforced at compile-time.

  3. Exception handling syntax - Wikipedia

    en.wikipedia.org/wiki/Exception_handling_syntax

    try {// Normal execution path. throw new EmptyStackException ();} catch (ExampleException ee) {// Deal with the ExampleException.} finally {// Always run when leaving the try block (including finally clauses), regardless of whether any exceptions were thrown or whether they were handled. // Cleans up and closes resources acquired in the try block.

  4. Exception handling - Wikipedia

    en.wikipedia.org/wiki/Exception_handling

    In computing and computer programming, exception handling is the process of responding to the occurrence of exceptions – anomalous or exceptional conditions requiring special processing – during the execution of a program.

  5. List object - Wikipedia

    en.wikipedia.org/wiki/List_object

    A list object over an object A of C is: an object L A, a morphism o A : 1 → L A, and; a morphism s A : A × L A → L A; such that for any object B of C with maps b : 1 → B and t : A × B → B, there exists a unique f : L A → B such that the following diagram commutes:

  6. Python syntax and semantics - Wikipedia

    en.wikipedia.org/wiki/Python_syntax_and_semantics

    Python sets are very much like mathematical sets, and support operations like set intersection and union. Python also features a frozenset class for immutable sets, see Collection types. Dictionaries (class dict) are mutable mappings tying keys and corresponding values. Python has special syntax to create dictionaries ({key: value})

  7. this (computer programming) - Wikipedia

    en.wikipedia.org/wiki/This_(computer_programming)

    this, self, and Me are keywords used in some computer programming languages to refer to the object, class, or other entity which the currently running code is a part of. The entity referred to thus depends on the execution context (such as which object has its method called).

  8. Factory (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Factory_(object-oriented...

    In class-based programming, a factory is an abstraction of a constructor of a class, while in prototype-based programming a factory is an abstraction of a prototype object. A constructor is concrete in that it creates objects as instances of one class, and by a specified process (class instantiation), while a factory can create objects by instantiating various classes, or by using other ...

  9. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    In object-oriented programming, the factory method pattern is a design pattern that uses factory methods to deal with the problem of creating objects without having to specify their exact classes. Rather than by calling a constructor , this is accomplished by invoking a factory method to create an object.