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A conversation with Eliza. ELIZA is an early natural language processing computer program developed from 1964 to 1967 [1] at MIT by Joseph Weizenbaum. [2] [3] Created to explore communication between humans and machines, ELIZA simulated conversation by using a pattern matching and substitution methodology that gave users an illusion of understanding on the part of the program, but had no ...
Matching logic is a formal logic mainly used to reason about the correctness of computer programs. Its operators use pattern matching to operate on the power set of states, rather than the set of states. It was created by Grigore Roșu and is used in the K Framework.
ShowTrend: Online pattern matching for stock prices; An incomplete history of the QED Text Editor by Dennis Ritchie - provides the history of regular expressions in computer programs; The Implementation of Functional Programming Languages, pages 53–103 Simon Peyton Jones, published by Prentice Hall, 1987. Nemerle, pattern matching.
Ball used a time-shared computer and acquired a matching program that would pair couples based on questionnaire responses. This made Ball's service the first commercially successful computer dating service in either the UK or the US. [2] [3] In 1965, Ball merged her company with another marriage bureau to form Com-Pat, or Computer Dating ...
Michie created a simulation program of MENACE on a Pegasus 2 computer with the aid of D. Martin. [4] There have been multiple recreations of MENACE in more recent years, both in its original physical form and as a computer program. [12] Its algorithm was later converged into Christopher Watkin's Q-Learning algorithm. [23]
A stable matching always exists, and the algorithmic problem solved by the Gale–Shapley algorithm is to find one. [3] The stable matching problem has also been called the stable marriage problem, using a metaphor of marriage between men and women, and many sources describe the Gale–Shapley algorithm in terms of marriage proposals. However ...
In computer science, an algorithm for matching wildcards (also known as globbing) is useful in comparing text strings that may contain wildcard syntax. [1] Common uses of these algorithms include command-line interfaces, e.g. the Bourne shell [2] or Microsoft Windows command-line [3] or text editor or file manager, as well as the interfaces for some search engines [4] and databases. [5]
On 24 July 2011, there was a two-game amateur versus computer match. Two computer shogi programs beat a team of two amateurs. One amateur, Mr. Kosaku, was a Shoreikai three Dan player. The other amateur, Mr. Shinoda, was the 1999 Amateur Ryuo. The allotted time for the amateurs was main time 1 hour and then 3 minutes per move.