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  2. List of simulation video games - Wikipedia

    en.wikipedia.org/wiki/List_of_simulation_video_games

    This is a list of notable simulation games for all video game platforms. Battle simulators. Also similar to Auto battlers. Dota Auto Chess (2019) (Mod for Dota 2)

  3. List of real-time strategy video games - Wikipedia

    en.wikipedia.org/wiki/List_of_real-time_strategy...

    War Of The Zombie: Real-Time & Turn-Based Strategy Simulation: Jacques Deul, Van der Veer Games: Post-apocalypse: iOS, DROI, WIN, OSX:

  4. Simulation video game - Wikipedia

    en.wikipedia.org/wiki/Simulation_video_game

    Simulation video games are a diverse super-category of video games, generally designed to closely simulate real world activities. [1] A simulation game attempts to copy various activities from real life in the form of a game for various purposes such as training, analysis, prediction, or entertainment.

  5. Category:Simulation video games - Wikipedia

    en.wikipedia.org/.../Category:Simulation_video_games

    Days of Thunder (1990 video game) Death and Taxes (video game) Decisions, Decisions; Decodoku; Defcon 5 (1987 video game) Desolate (video game) Disco Zoo; Dr. Plummet's House of Flux; Domácí násilí: Game over; Domina (video game) Dream House (video game) Drug Dealer Simulator; Dungeons (video game) Dungeons 2; Dungeons 3; Dungeons 4

  6. List of Strategic Simulations games - Wikipedia

    en.wikipedia.org/wiki/List_of_Strategic...

    A simulation of a presidential campaign from Labor Day to election night. President Elect: 1988 Edition: 1987: AppII, C64, DOS, ST A sequel to President Elect, a simulation of a presidential campaign from Labor Day to election night. Professional Tour Golf: 1983: A golf simulator. Prophecy of the Shadow: 1992: DOS A fantasy role-playing video ...

  7. Immersive sim - Wikipedia

    en.wikipedia.org/wiki/Immersive_sim

    An immersive sim (simulation) is a video game genre that emphasizes player choice. Its core, defining trait is the use of simulated systems that respond to a variety of player actions which, combined with a comparatively broad array of player abilities, allow the game to support varied and creative solutions to problems, as well as emergent gameplay beyond what has been explicitly designed by ...