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  2. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    Object-oriented programming (OOP) is a programming paradigm based on the concept of objects, [1] which can contain data and code: data in the form of fields (often known as attributes or properties), and code in the form of procedures (often known as methods).

  3. Common Lisp Object System - Wikipedia

    en.wikipedia.org/wiki/Common_Lisp_Object_System

    The basic building blocks of CLOS are methods, classes, instances of those classes, and generic functions. CLOS provides macros to define those: defclass, defmethod, and defgeneric. Instances are created with the method make-instance.

  4. Class diagram - Wikipedia

    en.wikipedia.org/wiki/Class_diagram

    The class diagram is the main building block of object-oriented modeling. It is used for general conceptual modeling of the structure of the application, and for detailed modeling, translating the models into programming code. Class diagrams can also be used for data modeling. [2]

  5. Object-oriented analysis and design - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_analysis...

    Object-oriented analysis and design (OOAD) is a technical approach for analyzing and designing an application, system, or business by applying object-oriented programming, as well as using visual modeling throughout the software development process to guide stakeholder communication and product quality.

  6. Object model - Wikipedia

    en.wikipedia.org/wiki/Object_model

    Object Membership: The core structure of object-oriented programming Object Model Features Matrix A "representative sample of the design space of object models" (sense 1). ASCOM Standards web site

  7. Object (computer science) - Wikipedia

    en.wikipedia.org/wiki/Object_(computer_science)

    In software development, an object is an entity that has state, behavior, and identity. [1]: 78 An object can model some part of reality or can be an invention of the design process whose collaborations with other such objects serve as the mechanisms that provide some higher-level behavior.

  8. Class-based programming - Wikipedia

    en.wikipedia.org/wiki/Class-based_programming

    Class-based programming, or more commonly class-orientation, is a style of object-oriented programming (OOP) in which inheritance occurs via defining classes of objects, instead of inheritance occurring via the objects alone (compare prototype-based programming).

  9. Builder pattern - Wikipedia

    en.wikipedia.org/wiki/Builder_pattern

    The builder pattern is a design pattern that provides a flexible solution to various object creation problems in object-oriented programming.The builder pattern separates the construction of a complex object from its representation.