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Turn-taking is a type of organization in conversation and discourse where participants speak one at a time in alternating turns. In practice, it involves processes for constructing contributions, responding to previous comments, and transitioning to a different speaker, using a variety of linguistic and non-linguistic cues.
A turn-based strategy (TBS) game is a strategy game (usually some type of wargame, especially a strategic-level wargame) where players take turns when playing. This is distinguished from real-time strategy (RTS), in which all players play simultaneously.
In game theory, the centipede game, first introduced by Robert Rosenthal in 1981, is an extensive form game in which two players take turns choosing either to take a slightly larger share of an increasing pot, or to pass the pot to the other player. The payoffs are arranged so that if one passes the pot to one's opponent and the opponent takes ...
Tic-tac-toe (American English), noughts and crosses (Commonwealth English), or Xs and Os (Canadian or Irish English) is a paper-and-pencil game for two players who take turns marking the spaces in a three-by-three grid with X or O. The player who succeeds in placing three of their marks in a horizontal, vertical, or diagonal row first is the ...
Some types of turns may require extra work before they can successfully take place. Speakers wanting a long turn, for example to tell a story or describe important news, must first establish that others will not intervene during the course of the telling through some form of preface and approval by the listener (a so-called go-ahead).
Interactive subtraction game: Players take turns removing 1, 2 or 3 objects from an initial pool of 21 objects. The player taking the last object wins. In another game which is commonly known as nim (but is better called the subtraction game), an upper bound is imposed on the number of objects that can be removed in a turn.
For example, when i was maybe 10 my older sister (11) had a fake toy barbie box that could only be opened with a plastic credit card. one time my mother got mad at my sister and took the card away ...
An example of a simultaneous zero-sum 2-player game: Rock–paper–scissors is being played by two friends, A and B for $10. The first cell stands for a payoff of 0 for both players. The second cell is a payoff of 10 for A which has to be paid by B, therefore a payoff of -10 for B.