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branch – commit –branch clone/open update N/A add rm/del mv/rename N/A merge commit revert Fossil's repository is single sqlite file itself N/A Git: init – init –bare clone – clone –bare fetch push branch checkout pull N/A add rm mv cp [then] git add [nb 67] merge commit reset –hard bundle rebase Mercurial: init clone pull push
After the commit has been applied, the last step is to push the commit to the given software repository, in the case below named origin, to the branch main: [3] git push origin main. Also, a shortcut to add all the unstaged files and make a commit at the same time is: [4] git commit -a -m 'commit message'
Rebasing is the act of moving changesets to a different branch when using a revision control system or in some systems, by synchronizing a branch with the originating branch by merging all new changes in the latter to the former. For example, Git and Darcs do this (but Darcs extends the concept and calls it "patch commutation").
Git supports rapid branching and merging, and includes specific tools for visualizing and navigating a non-linear development history. In Git, a core assumption is that a change will be merged more often than it is written, as it is passed around to various reviewers. In Git, branches are very lightweight: a branch is only a reference to one ...
It is a rough merging method, but widely applicable since it only requires one common ancestor to reconstruct the changes that are to be merged. Three way merge can be done on raw text (sequence of lines) or on structured trees. [2] The three-way merge looks for sections which are the same in only two of the three files.
The packaging of commits, branches, and all the associated commit messages and version labels, improves communication between developers, both in the moment and over time. [21] Better communication, whether instant or deferred, can improve the code review process, the testing process, and other critical aspects of the software development process.
Unity Version Control is a client/server system although in current terms of version control it can also be defined as a distributed revision control system, due to its ability to have very lightweight servers on the developer computer and push and pull branches between servers (similar to what Git and Mercurial do).
A branch hierarchy is often useful: an entire development project can share a common development branch, while a smaller team can share a sub-branch, with each developer having his or her own private branch. Whenever a change on a branch is deemed stable enough, it can be merged to the parent branch.