Search results
Results From The WOW.Com Content Network
Bleach: Dark Souls, known in Japan as Bleach DS 2nd Kokui Hirameku Requiem (BLEACH DS 2nd 黒衣ひらめく 鎮魂歌 ( レクイエム ), "Bleach DS 2nd: The Black-clothed Flickering Requiem") is the second Bleach game for the Nintendo DS. The game introduces new characters, and adds new moves for the older characters as well as ...
Created by Hidetaka Miyazaki, the series began with the release of Dark Souls (2011) and has seen two sequels, Dark Souls II (2014) and Dark Souls III (2016). It has received critical acclaim, with its high level of difficulty being among its most discussed aspects, while the first Dark Souls is often cited as one of the greatest games of all time.
Dark Souls II is an entry in the Dark Souls series, known for its difficulty, as both bosses and standard enemies have the potential to defeat the player in only a few hits. Bad play is punished severely by most enemies, and opportunities for recovering health are limited. What's more, with each death the player's maximum health is reduced.
Breaking with tradition, the PlayStation 2 version of Soulcalibur III came out in 2005 before an Arcade Edition was released in 2006. It uses a different graphics engine. Soulcalibur III contains a new single-player mode called "Tales of Souls", a story mode in which the player can make course-altering decisions. Arenas are more interactive ...
Appearing in both Dark Souls and Dark Souls III, it is the capital of the kingdom of Lordran and the former seat of the power of the deities of the Dark Souls world. By the time of Dark Souls, it has long become an abandoned lost city, populated almost only by threats to the player character. Going through Anor Londo is a requirement in both ...
A Soulslike (also spelled Souls-like) is a subgenre of action role-playing games known for high difficulty level and emphasis on environmental storytelling, typically in a dark fantasy setting. It has its origin in Demon's Souls and the Dark Souls trilogy by FromSoftware , the themes and mechanics of which directly inspired several other games.
Tribes such as the Iban of Sarawak used a hollow spear which could shoot arrows, thus combining the characteristics of a projectile and hand-to-hand weapon. Paku. Literally meaning spike or nail, the paku is a shuriken-like throwing dart, based on the Chinese piau or biu. Early forms were 2–3 in (51–76 mm) long and pointed at both ends.
[2] [3] Atgeirr is often translated in English as " halberd ", however Germanic weapon names in gar designate a heavy spear, while geirr is just a common name for any spear in Old Norse, thus the atgeirr is "a weapon closely related to a spear – something long-shafted and thrust-oriented". [ 4 ]