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  2. Godot (game engine) - Wikipedia

    en.wikipedia.org/wiki/Godot_(game_engine)

    Godot (/ ˈ ɡ ɒ d oʊ / GOD-oh) [a] is a cross-platform, free and open-source game engine released under the permissive MIT license.It was initially developed in Buenos Aires by Argentine software developers Juan Linietsky and Ariel Manzur [6] for several companies in Latin America prior to its public release in 2014. [7]

  3. Waiting for Godot - Wikipedia

    en.wikipedia.org/wiki/Waiting_for_Godot

    Waiting for Godot (/ ˈɡɒdoʊ / ⓘ GOD-oh or / ɡəˈdoʊ / ⓘ gə-DOH[1]) is a play by Irish playwright Samuel Beckett in which two characters, Vladimir (Didi) and Estragon (Gogo), engage in a variety of discussions and encounters while awaiting the titular Godot, who never arrives. [2] Waiting for Godot is Beckett's reworking of his own ...

  4. Theatre of the absurd - Wikipedia

    en.wikipedia.org/wiki/Theatre_of_the_Absurd

    Waiting for Godot, a herald for the Theatre of the Absurd. Festival d'Avignon, dir. Otomar Krejča, 1979.. The theatre of the absurd (French: théâtre de l'absurde [teɑtʁ(ə) də lapsyʁd]) is a post–World War II designation for particular plays of absurdist fiction written by a number of primarily European playwrights in the late 1950s.

  5. Vladimir (Waiting for Godot) - Wikipedia

    en.wikipedia.org/wiki/Vladimir_(Waiting_for_Godot)

    Vladimir is deeply concerned with appearances and goes to great lengths to make sure Estragon behaves so that his own dignity is preserved. He is something of a pack rat: he carries all the food the tramps have (though he never eats himself), and has other (to quote the play) "miscellaneous" junk in various pockets.

  6. Separation of concerns - Wikipedia

    en.wikipedia.org/wiki/Separation_of_concerns

    In computer science, separation of concerns (sometimes abbreviated as SoC) is a design principle for separating a computer program into distinct sections. Each section addresses a separate concern, a set of information that affects the code of a computer program. A concern can be as general as "the details of the hardware for an application ...

  7. GDevelop - Wikipedia

    en.wikipedia.org/wiki/GDevelop

    GDevelop allows you to create the logic of your game using visual events, composed of conditions and actions. You can also build your game objects by composing pre-defined and customizable behaviours. This means that the entry barrier to learning the syntax and idioms of a programming language is removed.

  8. Cross-platform software - Wikipedia

    en.wikipedia.org/wiki/Cross-platform_software

    Cross-platform software. In computing, cross-platform software (also called multi-platform software, platform-agnostic software, or platform-independent software) is computer software that is designed to work in several computing platforms. [1] Some cross-platform software requires a separate build for each platform, but some can be directly ...

  9. Lucky (Waiting for Godot) - Wikipedia

    en.wikipedia.org/wiki/Lucky_(Waiting_for_Godot)

    Lucky is a character from Samuel Beckett 's Waiting for Godot. He is a slave to the character Pozzo. [1] Lucky is unique in a play where most of the characters talk incessantly: he only utters two sentences, one of which is more than seven hundred words long (the monologue). Lucky suffers at the hands of Pozzo willingly and without hesitation.