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  2. Magic item (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Magic_item_(Dungeons...

    The main categories of magic items in 4th edition are: armor, weapons, implements, rings, potions, and wondrous items ("a catch-all category"). Some magical items could only be used in a specific body slot and a "character can wear only one magical item per slot — a character can't use two arm slot items (say, bracers of defense and a shield ...

  3. The Wild Beyond the Witchlight - Wikipedia

    en.wikipedia.org/wiki/The_Wild_Beyond_the_Witchlight

    The Wild Beyond the Witchlight is designed to take player characters from level 1 to level 8 in the first 5th Edition adventure set in the Feywild.It is setting neutral allowing the Dungeon Master to transition the players from any starting location to the Prismeer, a Feywild domain of delight, via the Witchlight Carnival with two plot hook options.

  4. Magic in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Magic_in_Dungeons_&_Dragons

    "There is still a long list of individual spells, but every spell now includes a matrix specifying spell level, duration, area of effect, components, casting time, and saving throw". [ 1 ] : 239 There are three types of components: "verbal components are magic words, material components are physical elements," and "somatic components are the ...

  5. List of Dungeons & Dragons rulebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    Based on the podcast of the same name. Includes the adventure The Orrery of the Wanderer (levels 1-7). [30] 224: 978-0-7869-6690-5: Eberron: Rising from the Last War: Wizards RPG Team: November 19, 2019 [31] [32] Describes the world of Eberron and the classes and races of that world. Includes the adventure Forgotten Relics (levels 1-2). 320 [33 ...

  6. List of Eberron modules and sourcebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Eberron_modules...

    This adventure is designed as a stand-alone adventure for 7th-level heroes focusing on the first voyage of a massive airship. 7: 0-7869-3907-9: Eyes of the Lich Queen ― April 2007: This super-adventure is for levels 5–10, involves dragons, the Blood of Vol, and a curse tied to the Draconic Prophecy. 5–10: 978-0-7869-4319-7

  7. List of Forgotten Realms modules and sourcebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Forgotten_Realms...

    Levels ISBN; FA—Forgotten Realms Adventures are stand-alone 2nd Ed. AD&D modules set in Forgotten Realms. Halls of the High King: Ed Greenwood: 1990 ― 64: FA1: 6-10: 0-88038-881-1: Nightmare Keep: Rick Swan: 1991 ― 64: FA2: 18–20: 1-5607-6147-4: FM—Forgotten Realms Maztica are stand-alone 2nd Ed. AD&D modules set in Maztica. Fires of ...

  8. 50 Powerful Bible Verses About Healing the Body, Mind and Soul

    www.aol.com/50-powerful-bible-verses-healing...

    When faced with physical or emotional pain, Bible verses about healing provide strength, comfort, and encouragement. Read and share these 50 healing scriptures.

  9. Guildmasters' Guide to Ravnica - Wikipedia

    en.wikipedia.org/wiki/Guildmasters'_Guide_to_Ravnica

    Richard Jansen-Parkes, for the UK print magazine Tabletop Gaming, wrote "in terms of raw mechanical content Guildmasters' Guide to Ravnica is solid throughout, with long sections laying out creatures and monsters unique to the plane as well as a heaping of flavourful magic items. However, while the surface-level information about the great city ...