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  2. Rotation - Wikipedia

    en.wikipedia.org/wiki/Rotation

    A sphere rotating (spinning) about an axis. Rotation or rotational motion is the circular movement of an object around a central line, known as an axis of rotation.A plane figure can rotate in either a clockwise or counterclockwise sense around a perpendicular axis intersecting anywhere inside or outside the figure at a center of rotation.

  3. Anatomical terms of motion - Wikipedia

    en.wikipedia.org/wiki/Anatomical_terms_of_motion

    For example, bending the elbow, or clenching a hand into a fist, are examples of flexion. When a person is sitting down, the knees are flexed. When a person is sitting down, the knees are flexed. When a joint can move forward and backward, such as the neck and trunk, flexion is movement in the anterior direction. [ 10 ]

  4. Rotation around a fixed axis - Wikipedia

    en.wikipedia.org/wiki/Rotation_around_a_fixed_axis

    Rotation around a fixed axis or axial rotation is a special case of rotational motion around an axis of rotation fixed, stationary, or static in three-dimensional space. This type of motion excludes the possibility of the instantaneous axis of rotation changing its orientation and cannot describe such phenomena as wobbling or precession .

  5. Rotation formalisms in three dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotation_formalisms_in...

    Rotation formalisms are focused on proper (orientation-preserving) motions of the Euclidean space with one fixed point, that a rotation refers to.Although physical motions with a fixed point are an important case (such as ones described in the center-of-mass frame, or motions of a joint), this approach creates a knowledge about all motions.

  6. Six degrees of freedom - Wikipedia

    en.wikipedia.org/wiki/Six_degrees_of_freedom

    Six degrees of freedom also refers to movement in video game-play. First-person shooter (FPS) games generally provide five degrees of freedom: forwards/backwards, slide left/right, up/down (jump/crouch/lie), yaw (turn left/right), and pitch (look up/down). If the game allows leaning control, then some consider it a sixth DOF; however, this may ...

  7. Plane of rotation - Wikipedia

    en.wikipedia.org/wiki/Plane_of_rotation

    The Earth showing its axis and plane of rotation, both inclined relative to the plane and perpendicular of Earth's orbit. Another example is the Earth's rotation. The axis of rotation is the line joining the North Pole and South Pole and the plane of rotation is the plane through the equator between the Northern and Southern Hemispheres.

  8. Geometric terms of location - Wikipedia

    en.wikipedia.org/wiki/Geometric_terms_of_location

    Axial – along the center of a round body, or the axis of rotation of a body; Radial – along a direction pointing along a radius from the center of an object, or perpendicular to a curved path. Circumferential (or azimuthal) – following around a curve or circumference of an object.

  9. Axis–angle representation - Wikipedia

    en.wikipedia.org/wiki/Axis–angle_representation

    The angle θ and axis unit vector e define a rotation, concisely represented by the rotation vector θe.. In mathematics, the axis–angle representation parameterizes a rotation in a three-dimensional Euclidean space by two quantities: a unit vector e indicating the direction of an axis of rotation, and an angle of rotation θ describing the magnitude and sense (e.g., clockwise) of the ...