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The cost of a +1 Armor is listed as 1,500gp. For example, plate armor in the PHB is listed as 1,500gp. In order to buy +1 plate armor would the cost be 3,000gp (plate armor cost plus premium cost for +1 armor) or does +1 armor cost 1,500gp just as plate armor does? Assume I do not already own plate armor.
The first is to just use the values allocated to iron and then add a little extra for safe measure. The second would be to reverse engineer the value from the base cost of any particular item. From the trade goods table in the phb, we know that iron costs about 1sp per lb.
The "Armor of Gleaming" is listed in the XGtE as "Any armor", so it seems sensible to assume that the cost of this is in addition to the usual cost of the item (especially for such expensive items as plate armour!). I realise a strict reading of the rules and prices for magic items might not explicitly state this, but it seems logical in this ...
It is a popular resource, albeit fan-made. The authors have tried to list prices of items with a more sound reasoning. In it, All items which are weapons or armor add the cost of the base weapon or armor that makes them up to their price. And Adamantine Armor is listed at 500g. So, an Adamantine Plate Armor would cost 2000g.
I'm looking for the most widely accepted rules for buying mithril and adamantine armor, including chain, splint, half and full plate. How much gold and how much time, baseline, does it cost a merchant to craft each piece of armor listed (8 total)? Non-official rules are allowed as long as they are widely used.
This is not actually a thing you can acquire in 5e dnd, rules as written. +1 Armor is Rare (DMG p152). Rare items have a value of 500 to 5000 GP (DMG p135), or a base selling price of 4000 GP (XGE p133). Adamantine Armor is Uncommon (DMG p150). Uncommon items have a value of 100 to 500 GP, or a base selling price of 400 GP.
these three armor types could be interchangeable by adding or removing armor. the difference between halfplate (700 gold) to plate (1500 gold) is from the very customized portions of the armor that allow full movement and perfect fit. in medieval times, only the wealthiest owned horses and plate which often required on site help to equip.
Light Armor users easily get to 16 AC, and Medium Armor users can get to 17 at half of the cost of plate. Now, plate is 18 AC, but it comes at a great financial cost, Strength restrictions, and Stealth disadvantage. Seemingly, the only real benefit is that they can also get to 17 AC cheaper/more easily than any other armor proficiency.
Considering Mithral Armor is an uncommon item with a crafting value of 500 gp, unless your DM decides to set some special rules on the materials you need, the cost of crafting the item includes the Mithral ore and everything else you need for it. This would however mean that crafting a Mithral breastplate would cost as much as a Mithral plate ...
The amount to buy half-plate is not the amount it costs to craft half plate—the smith needs to sell for more than it costs to make. Crafting half-plate would normally cost (per PHB page 187) half its list price: 375gp.