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  2. Pentagonal trapezohedron - Wikipedia

    en.wikipedia.org/wiki/Pentagonal_trapezohedron

    Some ten-sided dice (often called 'Percentile Dice') are sold in sets of two where one is numbered from 0 to 9 and the other from 00 to 90 in increments of 10, thus making it impossible to misinterpret which one is the tens and which the units die. Ten-sided dice may also be marked 1 to 10 when a random number in this range is desirable.

  3. Dice notation - Wikipedia

    en.wikipedia.org/wiki/Dice_notation

    The d1000 (using three 10-sided dice) is occasionally also seen, although it is more common in wargames than role-playing games. Before the introduction of ten-sided dice around 1980, twenty-sided dice were commonly manufactured with two copies of each digit 0 to 9 for use as percentile dice.

  4. Dice - Wikipedia

    en.wikipedia.org/wiki/Dice

    Modern dice with 20 sides are sometimes numbered 0–9 twice as an alternative to 10-sided dice. The sum of the numbers on opposite faces is 21 if numbered 1–20.

  5. Trapezohedron - Wikipedia

    en.wikipedia.org/wiki/Trapezohedron

    Being convex and face-transitive, it makes fair dice. Having 10 sides, it can be used in repetition to generate any decimal-based uniform probability desired. Typically, two dice of different colors are used for the two digits to represent numbers from 00 to 99.

  6. Ten-sided die - Wikipedia

    en.wikipedia.org/?title=Ten-sided_die&redirect=no

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  7. Mothership (role-playing game) - Wikipedia

    en.wikipedia.org/wiki/Mothership_(role-playing_game)

    Each class has minor bonuses to attributes, a set of skills, and a special ability. The player then rolls six 10-sided dice for each of the character's four attributes: Strength, Speed, Intellect, and Combat. [2] The player likewise rolls the same dice to determine the four Resistances: Mind, Mental, Structure, and Endurance.