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The Kid Tough FP3 Player was a portable media player designed by Fisher-Price as an educational learning device for preschool children. [1] It had similar features and functionalities as adult portable media players, promoting digital literacy in young children. The FP3 Player™ also included an online store to download music and stories that ...
The Learning Company (TLC) was an American educational software company founded in 1980 in Palo Alto, California and headquartered in Fremont, California.The company produced a grade-based line of learning software, edutainment games, and productivity tools.
Fisher-Price was founded in 1930 during the Great Depression by Herman Fisher, Irving Price, Price's illustrator-artist wife Margaret Evans Price and Helen Schelle. [2] [3] Fisher worked previously in manufacturing, selling and advertising games for a company in Churchville, New York. [4]
Fisher-Price Learning in Toyland: 1996: Funnybone Interactive, Davidson & Associates: Fisher-Price Ready for School: Kindergarten Edition: 1998: Knowledge Adventure, Davidson & Associates: Flip Out! 1992: Kent Johnson Follow Me: 1994: Orbital Software: Foo Castle: 1992: O'Connor House Software: Football for Windows: 1991: Tommy Sager, TSoft ...
This is a list of notable educational video games.. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education).
[9] [10] From Madeline's imaginary magic attic, the player could travel to a carnival in Venice and visit Egyptian pyramids. [11] The game was later re-released as Madeline: 1st and 2nd Grade Reading Deluxe. Madeline Classroom Companion: Preschool and Kindergarten was part of the Madeline Classroom Companion series of games for four- to eight ...
The Pixter Multi-Media System reportedly had 100 creative tools, games, and activities-built in, including a touch screen with stylus and had streaming video capabilities.
[10] In 2000, the ex-Learning Company and Mattel assets acquired by Gores were split up into three divisions - GAME Studios for video games, The Learning Company for educational software and Broderbund for home software. GAME Studios' was sold to Ubi Soft in March 2001, taking all of the gaming assets formerly held by The Learning Company. [11]