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  2. Game Maker's Toolkit - Wikipedia

    en.wikipedia.org/wiki/Game_Maker's_Toolkit

    Game Maker's Toolkit (GMTK) is a video game analysis video series created by British journalist Mark Brown. Beginning in 2014, the series examines video game design and aims to encourage developers to improve their craft. It is hosted on YouTube and funded via Patreon. Additional topics include game accessibility and level design.

  3. Category:Video game development software - Wikipedia

    en.wikipedia.org/wiki/Category:Video_game...

    Category for free and open-source and proprietary software that runs on various operating systems, that is used to develop video games. Subcategories This category has the following 7 subcategories, out of 7 total.

  4. Sandbox game - Wikipedia

    en.wikipedia.org/wiki/Sandbox_game

    With time, sandbox design had become a mainstay in survival games, [22] as well as a popular subset of shooters, [36] and RPGs. [51] [52] Long-time series such as Metal Gear had made the "shift to an open-world sandbox design," where the game dynamically "adds more missions as the story progresses and players complete the available side-ops". [53]

  5. CryEngine - Wikipedia

    en.wikipedia.org/wiki/CryEngine

    In a fashion somewhat comparable to the 3D Renderer Blender, which can be used for game design, the Sandbox editor has the ability, with a single key press, for the editor to jump straight into the current design (WYSIWYP, "What You See Is What You Play" Feature). This is facilitated without loading the game as the game engine is already ...

  6. S&box - Wikipedia

    en.wikipedia.org/wiki/S&box_(game_engine)

    Despite this controversy, many users have praised the engine for its ease of use and straightforward design. [9] [16] The announcement of the official sandbox mode also received a positive response from users who expected the feature to be included. There is also a great deal of interest in the ability to export standalone games from the S&box ...

  7. Game creation system - Wikipedia

    en.wikipedia.org/wiki/Game_creation_system

    Unlike more developer-oriented game engines, game creation systems promise an easy entry point for novice or hobbyist game designers, with often little to no coding required for simple behaviors. Although initially stigmatized, all-in-one game creation systems have gained some legitimacy with the central role of Unity , Pixel Game Maker MV ...

  8. Platinum Arts Sandbox - Wikipedia

    en.wikipedia.org/wiki/Platinum_Arts_Sandbox

    Platinum Arts Sandbox is a video game programming tool. The tool was developed by Michael Tomaino and Kevin Meyer. The tool was developed by Michael Tomaino and Kevin Meyer. Features in media

  9. Stencyl - Wikipedia

    en.wikipedia.org/wiki/Stencyl

    Stencyl also supports user-created extensions to add functions to the software. For example, an extension could add new blocks for Design Mode use, such as a third-party API. Another example is an extensive dialogue scripting tool to easily add dialogue and tweak its settings for a game.