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  2. Cleric (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Cleric_(Dungeons_&_Dragons)

    The cleric character class first appeared in the original edition of Dungeons & Dragons. [2] [3]: 18 In the original edition, the class is described as gaining "some of the advantages from both of the other two classes (Fighting-Men and Magic-Users) in that they have the use of magic armor and all non-edged magic weapons (no arrows!), as well as a number of their own spells.

  3. Dark and Darker - Wikipedia

    en.wikipedia.org/wiki/Dark_and_Darker

    Dark and Darker is a first-person hybrid between a dungeon crawler and a role-playing game with a dark medieval fantasy setting. [4] The game blends elements from role-playing systems such as Dungeons & Dragons, [5] roguelikes, and multiplayer video games such as DayZ, and has been described [by whom?] as belonging to the "extraction" subgenre of battle royales.

  4. Arms and Equipment Guide - Wikipedia

    en.wikipedia.org/wiki/Arms_and_Equipment_Guide

    The d20 system, 3rd edition version of the Arms and Equipment Guide was printed in 2003 and was designed by Eric Cagle, Jesse Decker, Jeff Quick, and James Wyatt.Cover art was by Eric Peterson, with interior art by Dennis Cramer, David Day, David Martin, Scott Roller, and Sam Wood.

  5. List of Dungeons & Dragons modules - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    A module in Dungeons & Dragons is an adventure published by TSR.The term is usually applied to adventures published for all Dungeons & Dragons games before 3rd Edition. For 3rd Edition and beyond new publisher Wizards of the Coast uses the term adventure.

  6. Character class (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Character_class_(Dungeons...

    A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game.A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. [1]

  7. Monstrous Compendium - Wikipedia

    en.wikipedia.org/wiki/Monstrous_Compendium

    MC1 Monstrous Compendium, Volume One was published by TSR in 1989. [1] It was written by the TSR staff, with a cover by Jeff Easley, and interior illustrations by Jim Holloway, and came boxed with 144 loose-leaf pages and eight color cardstock dividers (each with a color painting on it) in a three-ring binder. [2]

  8. List of Shadowrun books - Wikipedia

    en.wikipedia.org/wiki/List_of_Shadowrun_books

    Gun H(e)aven 3 Weapon Cards (SR4A Stats) These 33 weapon cards feature guns first seen in the recently released Gun H(e)aven 3. 26S0405: PDF only: 5th: 2013-12-27: 2075 [5] Gun H(e)aven 3 Weapon Cards (SR5 Stats) These 33 weapon cards feature guns first seen in the recently released Gun H(e)aven 3. 26104: 978-1-936876-11-2: 4th: 2011-09-14 ...

  9. Dungeoneer's Survival Guide - Wikipedia

    en.wikipedia.org/wiki/Dungeoneer's_Survival_Guide

    The book was re-packaged with the Dark and Hidden Ways adventure pack in 1990 to clear out the remaining stock of Dungeoneer's Survival Guide, a first edition AD&D title rendered out-of-date with the release of second edition AD&D. [3] In 1999, a paperback reprint of the first edition was released. [4]