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  2. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    Shaders can be created on the fly from within an application, or read-in as text files, but must be sent to the driver in the form of a string. The set of APIs used to compile, link, and pass parameters to GLSL programs are specified in three OpenGL extensions, and became part of core OpenGL as of OpenGL Version 2.0.

  3. Counter-Strike surfing - Wikipedia

    en.wikipedia.org/wiki/Counter-Strike_surfing

    The first Counter-Strike surf map was created in 2004 after Joyce, who had created a custom map called "Killbox" (ka_killbox), began to slide off the roof of a house and was able to jump to safety. Realizing this would be fun in and of itself, he began to create a new map solely dedicated to surfing, "The Gap" (surf_the-gap).

  4. Counter-Strike 2 - Wikipedia

    en.wikipedia.org/wiki/Counter-Strike_2

    The game was announced on March 22, 2023, and was released on September 27, 2023, for Windows and Linux, replacing Global Offensive on Steam. Like its predecessor, the game pits two teams, the Counter-Terrorists and the Terrorists, against each other in various objective-based game modes ; additional game modes that stray away from this setup ...

  5. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    Pixel shaders may also be applied in intermediate stages to any two-dimensional images—sprites or textures—in the pipeline, whereas vertex shaders always require a 3D scene. For instance, a pixel shader is the only kind of shader that can act as a postprocessor or filter for a video stream after it has been rasterized.

  6. Unified shader model - Wikipedia

    en.wikipedia.org/wiki/Unified_shader_model

    The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.

  7. Source 2 - Wikipedia

    en.wikipedia.org/wiki/Source_2

    Source 2 is a video game engine developed by Valve.The engine was announced in 2015 as the successor to the original Source engine, with the first game to use it, Dota 2, being ported from Source that same year.

  8. Shading language - Wikipedia

    en.wikipedia.org/wiki/Shading_language

    The shader assembly language in Direct3D 8 and 9 is the main programming language for vertex and pixel shaders in Shader Model 1.0/1.1, 2.0, and 3.0. It is a direct representation of the intermediate shader bytecode which is passed to the graphics driver for execution.

  9. Dust II - Wikipedia

    en.wikipedia.org/wiki/Dust_II

    "Dust II", also known by its filename de_dust2, is a video game map featured in the first-person shooter series Counter-Strike. Dust II is the successor to "Dust", another Counter-Strike map, and was developed by David Johnston before the official release of the original Counter-Strike game.