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The Psychopath Test: A Journey Through the Madness Industry is a 2011 book written by British author Jon Ronson in which he explores the concept of psychopathy, along with the broader mental health "industry" including mental health professionals and the mass media.
OpenCritic was developed to avoid some of the controversies that Metacritic has gained in the video game industry. A game's Metacritic score has become strongly attached to the financial performance of a game and subsequent efforts of the development studio and publisher, such as affecting post-release studio bonuses.
Jon Ronson (born 10 May 1967) is a British-American journalist, author, and filmmaker. He is known for works such as Them: Adventures with Extremists (2001), The Men Who Stare at Goats (2004), and The Psychopath Test (2011). He has been described as a gonzo journalist, [1] becoming a faux-naïf character in his stories. [2]
The Japanese video game magazine Famitsu reviews video games by having four critics each assign the game a score from 0 to 10, with 10 being the highest score. The scores of are then added together for a maximum possible score of 40. As of 2024, thirty games have received perfect scores from Famitsu.
Computer Game Review was a print monthly magazine covering both computer gaming and video gaming. The magazine was started in 1991. [1] Also known as Computer Game Review and 16-Bit Entertainment, and then later as Computer Game Review and CD-Rom Entertainment.
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He was interviewed by Jon Ronson for his 2011 book The Psychopath Test. Ronson gave Dunlap the Hare psychopathy test and noted that Dunlap possessed a number of traits common to psychopaths. [37] In 2002, a documentary film by the U.S. TV program Frontline was released named Bigger than Enron. It detailed the events that occurred at Sunbeam ...
Video game consoles had reached the 16-bit era with the ability to support higher resolution graphics. Alongside this, video games had started to draw older players, creating a market for games with more mature content, both on home consoles and in arcades. [2] During this period, two key players were Nintendo and Sega.