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  2. Third-person (video games) - Wikipedia

    en.wikipedia.org/wiki/Third-person_(video_games)

    There are primarily three types of camera systems in games that use a third-person view: the "tracking camera systems" in which the camera simply follows the player's character; the "fixed camera systems" in which the camera positions are set during the game creation; and the "interactive camera systems" that are under the player's control.

  3. SportVU - Wikipedia

    en.wikipedia.org/wiki/SportVU

    SportVU is a camera system that collects data 25 times per second. Its main objective is to follow the ball and all players on the court. [1] SportVU provides statistics such as real-time player and ball positioning through software and statistical algorithms. Through this data, STATS presents performance metrics for players and teams to use. [2]

  4. Skycam - Wikipedia

    en.wikipedia.org/wiki/Skycam

    Skycam HD at an ESPN on ABC–broadcast University of California, Berkeley football game.. While "SkyCam" is a registered trademark, the term "Skycam" is often used generically for cable-suspended camera system, and competing systems like CableCam (invented by Jim Rodnunsky but also a subsidiary of Kroenke Sports & Entertainment, LLC), Spidercam and Robycam 3D.

  5. Virtual camera system - Wikipedia

    en.wikipedia.org/wiki/Virtual_camera_system

    This is an accepted version of this page This is the latest accepted revision, reviewed on 12 January 2025. System to display a view of a 3D virtual world Virtual camera system demo showing parameters of the camera that can be adjusted Part of a series on Video game graphics Types 2.5D & 3/4 perspective First-person view Fixed 3D Full motion video based game Graphic adventure game Isometric ...

  6. Hawk-Eye - Wikipedia

    en.wikipedia.org/wiki/Hawk-Eye

    Hawk-Eye camera system at the Kremlin Cup tennis tournament on 20 October 2012, Moscow. Hawk-Eye is a computer vision system used to visually track the trajectory of a ball and display a profile of its statistically most likely path as a moving image. [1]

  7. Hudl's AI camera eliminates the camera man behind sports ...

    www.aol.com/news/hudls-ai-camera-eliminates...

    It's actually tracking the players and the ball on the field and aiming the camera essentially automatically in the background and following the action like a camera person would. But there's no ...