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  2. File:GameMaker Logo.svg - Wikipedia

    en.wikipedia.org/wiki/File:GameMaker_Logo.svg

    This is a Scalable Vector Graphics (SVG) image of a registered trademark or copyrighted logo. If non-free content restrictions apply, this image should not be rendered any larger than is required for the purposes of identification and/or critical commentary. See Wikipedia:Logos.

  3. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Pixel Game Maker MV: JavaScript: JavaScript, CoffeeScript: Yes 2D Windows, Nintendo Switch: Proprietary: PlayCanvas: JavaScript: JavaScript: Yes 3D Windows, Linux, macOS, iOS, HTML5, Android: MIT: Users can work on game at the same time via online browser and publish to multiple platforms; engine uses WebGL and includes physics PlayN: Java: Yes 2D

  4. GameMaker - Wikipedia

    en.wikipedia.org/wiki/GameMaker

    GameMaker (originally Animo, Game Maker (until 2011) and GameMaker Studio) is a series of cross-platform game engines created by Mark Overmars in 1999 and developed by YoYo Games since 2007. The latest iteration of GameMaker was released in 2022.

  5. id Software - Wikipedia

    en.wikipedia.org/wiki/Id_Software

    In 2008, id Software was honored at the 59th Annual Technology & Engineering Emmy Awards for the pioneering work Quake represented in user modifiable games. [80] id Software is the only game development company ever honored twice by the National Academy of Television Arts & Sciences, having been given an Emmy Award in 2007 for creation of the ...

  6. Gameloft - Wikipedia

    en.wikipedia.org/wiki/Gameloft

    Gameloft was founded by Michel Guillemot, one of the five founders of Ubisoft, on 14 December 1999. [2] [3] By February 2009, Gameloft had shipped over 200 million copies of its games since its IPO, [4] as well as 2 million daily downloads of its games via the App Store for iOS.

  7. Game-Maker - Wikipedia

    en.wikipedia.org/wiki/Game-Maker

    To that end Game-Maker games are distributed as an unprotected bundle of resource files, both specialized (i.e., Game-Maker's unique graphic and animation formats) and common (including CompuServe .GIF, Creative .VOC, Autodesk .FLI, and ASCII text files [12]), making it a simple task to identify and edit most Game-Maker games. The decision was ...