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Two-dimensional slice through 3D Perlin noise at z = 0. Perlin noise is a type of gradient noise developed by Ken Perlin in 1983. It has many uses, including but not limited to: procedurally generating terrain, applying pseudo-random changes to a variable, and assisting in the creation of image textures.
Worley noise, also called Voronoi noise and cellular noise, is a noise function introduced by Steven Worley in 1996. Worley noise is an extension of the Voronoi diagram that outputs a real value at a given coordinate that corresponds to the Distance of the nth nearest seed (usually n=1) and the seeds are distributed evenly through the region.
Random.org (stylized as RANDOM.ORG) is a website that produces random numbers based on atmospheric noise. [1] In addition to generating random numbers in a specified range and subject to a specified probability distribution, which is the most commonly done activity on the site, it has free tools to simulate events such as flipping coins, shuffling cards, and rolling dice.
MyNoise Developer(s) Dr. Ir. Stéphane Pigeon Website mynoise.net MyNoise (stylised as myNoise) is a white noise website and app created by Stéphane Pigeon. It offers many different natural soundscapes, as well as synthetic noises such as white noise. History MyNoise was created in 2013 by Stéphane Pigeon, a Belgian audio processing engineer, sound designer, and electrical engineer. By April ...
A procedurally generated dungeon map in the video game NetHack. Prior to graphically oriented video games, roguelike games, a genre directly inspired by Dungeons & Dragons adopted for solitary play, heavily utilized procedural generation to randomly produce dungeons, in the same manner that tabletop systems had done.
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Maps (Worlds) can be generated, either randomly, using a seed, or via third party tools. The distribution of POIs and loot is also generative. Anarchy Online: 2001 Funcom Mission rewards, loot, dungeon layout, and location on the world map can be generated based on selections made at mission terminals. [6] [unreliable source] Astroneer: 2019
Some of the free software mentioned here does not have detailed maps (or maps at all) or the ability to follow streets or type in street names (no geocoding). However, in many cases, it is also that which makes the program free (and sometimes open source [ 1 ] ), avoid the need of an Internet connection, [ 2 ] [ 3 ] [ 4 ] and make it very ...