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Traveller is highly regarded for its production value, sophisticated character generation system, and consistent rules. It has received positive reviews across various editions, with some critics calling it the best science-fiction RPG. Traveller has won multiple Origins Awards and was inducted into the Origins Hall of Fame in 1996. While the ...
The Traveller Book is a hardcover book which includes most of the text from the Traveller second-edition basic rulebooks, as well as the more significant parts of Traveller Book 0, a large portion of Traveller Double Adventure 1, some of the entries from 76 Patrons, and information and library data for the universe.
The 5th edition's Basic Rules, a free PDF containing complete rules for play and a subset of the player and DM content from the core rulebooks, was released on July 3, 2014. [16] The basic rules have continued to be updated since then to incorporate errata for the corresponding portions of the Player's Handbook and combine the Player's Basic ...
Traveller: 2300 was later renamed to 2300 AD in (1988) with the release of the second edition. Space: 1889 (1988): Victorian-era spacefaring game which provided for roleplay opportunities, steampunk aerial gunboat engagements and "colonial" miniature warfare with retro-futuristic elements such as Martian brave warbands and odd space creatures.
Steve Jackson had long been a fan of Traveller, and had previously talked to Digest Group Publications about publishing a GURPS Traveller as far back as the late 1980s. [1]: 111 Following the 1996 dissolution of Game Designers' Workshop, Jackson was able to obtain the Traveller license from Marc Miller, [1]: 111 while Miller simultaneously licensed Traveller to Imperium Games.
In the December 1983 edition of White Dwarf (Issue #48), Andy Slack reviewed the Traveller Starter Edition, the fourth revision of the basic rules, and called it "still the best science fiction role-playing game on the market; it has an almost perfect balance between realism and playability." Slack's only complaint about this edition was the ...
Anomalies includes nine loosely linked adventures that use the Traveller universe and rules system, [2] including: "Lock and Loot": the players try to prevent a renegade diplomat from enslaving a primitive civilization. "The Sleepers" is set in a cyrogenics facility, and features followers of a death cult and deadly robots.
Bob McWilliams reviewed Marooned/Marooned Alone for White Dwarf #28, giving it an overall rating of 10 out of 10 for the novice (and 9 for the expert), and stated that "this movement system is a rules addition that has long been required, and should have been in the basic rules set.