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The Temple of Elemental Evil is an adventure module for the fantasy role-playing game Dungeons & Dragons, set in the game's World of Greyhawk campaign setting. The module was published by TSR, Inc. in 1985 for the first edition Advanced Dungeons & Dragons rules.
The Temple of Elemental Evil was published in May 2001. [3] This book is a novelization of The Temple of Elemental Evil adventure and features characters based on the characters that Reid developed with his friends while they played the module during college in a Greyhawk campaign. [citation needed]
Return to the Temple of Elemental Evil was ranked the 8th greatest Dungeons & Dragons adventure of all time by Dungeon magazine in 2004, on the 30th anniversary of the Dungeons & Dragons game. [8] Dungeon Master for Dummies lists Return to the Temple of Elemental Evil as one of the ten best 3rd edition adventures. [9]
Temple of Elemental Evil - 1st Ed. AD&D - Greyhawk (Oerth) Code TSR# Title Levels Author(s) Published Notes T1 9026: The Village of Hommlet: 1–3: Gary Gygax: 1979 T1–4 9147: The Temple of Elemental Evil: 1–8: Gary Gygax Frank Mentzer: 1985: Includes abridged T1. Ranked 4th greatest adventure of all time [1]
Princes of the Apocalypse draws inspiration from The Temple of Elemental Evil. [8] Princes of the Apocalypse was published on April 7, 2015. [3] A free corresponding player's guide, Elemental Evil Player's Companion, was released earlier as a PDF on March 10, 2015.
The 152-page supermodule bears the code "GDQ1–7" for "Giants, Drow and Queen," and can be further combined with two other campaigns to form an even larger campaign. The larger campaign begins with T1–4, The Temple of Elemental Evil, continues on to A1–4, Scourge of the Slave Lords, and concludes with GDQ1–7.
The Temple of Elemental Evil is a 2003 role-playing video game by Troika Games. It is a remake of the classic Dungeons & Dragons adventure The Temple of Elemental Evil using the 3.5 edition rules. This is the only computer role-playing game to take place in the Greyhawk campaign setting, and the first video game to implement the 3.5 edition ...
Ed Stark, Design Manager for the D&D game at Wizards of the Coast at the time, explained to Pyramid that "the idea for BoVD grew out of both the initial success of the new edition of Dungeons & Dragons game and the excitement about "nostalgia" products such as Return to the Temple of Elemental Evil. The new D&D game promised people the same ...