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Crash Bandicoot is a video game series created by Andy Gavin and Jason Rubin. [1] It is published by Activision, Sierra Entertainment, Vivendi Universal Games, Konami, Universal Interactive Studios, King, and Sony Computer Entertainment, with entries developed by Polarbit, Toys for Bob, Beenox, Radical Entertainment, Vicarious Visions, Traveller's Tales, Eurocom, King and Naughty Dog.
2.5D fighting games are displayed in full 3D graphics, but the movement and gameplay is based on traditional 2D style games. Capcom Versus series. Tatsunoko vs. Capcom: Ultimate All-Stars – Capcom/Eighting; Marvel vs. Capcom 3: Fate of Two Worlds / Ultimate Marvel vs. Capcom 3 – Capcom/Eighting; Marvel vs. Capcom: Infinite – Capcom
Cortex Strikes Back is a platform game in which the player character is the titular Crash Bandicoot. The goal of the game is to gather 25 crystals for Crash's nemesis Doctor Neo Cortex. The crystals are scattered between 25 different levels, accessible via "Warp Rooms", which are hub areas of the game. [1] A level is cleared by collecting its ...
Fight Club contains gameplay and visual elements found in several notable sixth-generation 3D fighting games, such as multi height-zone targeting combos consisting of heavily reused strikes found in Tekken 4; the localized damaged system in which limbs can be permanently damaged found in Tao Feng: Fist of the Lotus; the wall throws, height-zone specific counters, and stage transitions found in ...
Fight Night Champion is a third-person fighter that introduces an all-new control scheme to the series: "Full-Spectrum Punch Control". [2] This method allows players to throw onscreen punches by merely flicking their game controller's right control stick (in addition to the previous default option of punching by pressing a button on the controller).
Human Killing Machine (unofficially titled as Street Fighter 2: Human Killing Machine and acronym-titled as H.K.M.) is a 2D fighting video game.The game was developed by British company Tiertex, who hired external team Blue Turtle (Nick Pavis and Leigh Christian) to produce the graphics, and published by U.S. Gold, released in March 1989.
The modes that appear in the game are as follows: Race: Players must compete to see who can get to the finish line the fastest. Battle Race: Racing, but with weapons. Takedown: Players must use weapons and power-ups to take out as many other cars as possible. When the timer runs out, the player with the most points wins.
Shrek SuperSlam is a 3D-environment multiplayer fighting game in which two to four fighter characters battle in a variety of arena stages attempting to beat each other up and charge a special move called a "Slam" attack. When a "Slam" is successfully used on other fighters, the player gains points while continually (and creatively) destroying ...