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  2. List of visual novel engines - Wikipedia

    en.wikipedia.org/wiki/List_of_visual_novel_engines

    NVList is an open source visual novel engine that runs on Windows, Mac OS, Linux, Android, and even online (through an applet). It is coded in the Java language, even though the scripts are written in Lua. It is being updated to this day on GitHub. [20] It has all the functionality required for a Visual Novel, and more.

  3. Graphic novel - Wikipedia

    en.wikipedia.org/wiki/Graphic_novel

    A graphic novel is a self-contained, book-length form of sequential art.The term graphic novel is often applied broadly, including fiction, non-fiction, and anthologized work, though this practice is highly contested by comics scholars and industry professionals.

  4. Here (comics) - Wikipedia

    en.wikipedia.org/wiki/Here_(comics)

    "Here" is a 6-page comic story by Richard McGuire published in 1989, and expanded into a 304-page graphic novel in 2014. The concept of "Here" (in both versions) is to show the same location in space at different points in time, ranging from the primordial past to thousands of years in the future.

  5. List of novels based on video games - Wikipedia

    en.wikipedia.org/wiki/List_of_novels_based_on...

    The following is a list of novels based on video games. English novels. Franchise Title Author(s) ISBN Publisher Notes Alan Wake: Alan Wake: Rick Burroughs

  6. Graphic novel examines US if Jan. 6 insurrection was ... - AOL

    www.aol.com/graphic-novel-examines-us-jan...

    The cover from the first issue of OneSixComic's "1/6: A Graphic Novel," a work of speculative fiction imagining what would have happened if attempts to overturn the 2020 U.S. Presidential Election ...

  7. Snow Crash - Wikipedia

    en.wikipedia.org/wiki/Snow_Crash

    Stephenson originally planned Snow Crash as a computer-generated graphic novel in collaboration with artist Tony Sheeder. [9] In the author's acknowledgments Stephenson recalls: it became clear that the only way to make the Mac do the things we needed was to write a lot of custom image-processing software.