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A constructor is a special method that is called automatically when an object is created. Its purpose is to initialize the members of the object. Constructors have the same name as the class and do not return anything explicitly. Implicitly, they will return the newly created object when called via the new operator. They may take parameters ...
List comprehension – C# 3 LINQ; Tuples – .NET Framework 4.0 but it becomes popular when C# 7.0 introduced a new tuple type with language support [104] Nested functions – C# 7.0 [104] Pattern matching – C# 7.0 [104] Immutability – C# 7.2 readonly struct C# 9 record types [105] and Init only setters [106]
An n-tuple is a tuple of n elements, where n is a non-negative integer. There is only one 0-tuple, called the empty tuple. A 1-tuple and a 2-tuple are commonly called a singleton and an ordered pair, respectively. The term "infinite tuple" is occasionally used for "infinite sequences".
In computer science, a list or sequence is a collection of items that are finite in number and in a particular order. An instance of a list is a computer representation of the mathematical concept of a tuple or finite sequence. A list may contain the same value more than once, and each occurrence is considered a distinct item.
In C, enumerations assign related names to a set of integer values. In Swift, enumerations are much more flexible and need not provide a value for each case of the enumeration. If a value (termed a raw value) is provided for each enumeration case, the value can be a string, a character, or a value of any integer or floating-point type.
Many languages have explicit pointers or references. Reference types differ from these in that the entities they refer to are always accessed via references; for example, whereas in C++ it's possible to have either a std:: string and a std:: string *, where the former is a mutable string and the latter is an explicit pointer to a mutable string (unless it's a null pointer), in Java it is only ...
Generally, var, var, or var is how variable names or other non-literal values to be interpreted by the reader are represented. The rest is literal code. Guillemets (« and ») enclose optional sections.
Nemerle's most notable feature is the ability to mix styles of programming that are object-oriented and functional. Programs may be structured using object-oriented concepts such as classes and namespaces, while methods can (optionally) be written in a functional style.