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  2. Curb cut effect - Wikipedia

    en.wikipedia.org/wiki/Curb_cut_effect

    A curb cut. The curb cut effect is the phenomenon of disability-friendly features being used and appreciated by a larger group than the people they were designed for. The phenomenon is named for curb cuts – miniature ramps comprising parts of sidewalk – which were first made for wheelchair access in particular places, but were also welcomed by people pushing strollers, carts or luggage.

  3. Delayed gratification - Wikipedia

    en.wikipedia.org/wiki/Delayed_gratification

    One well-supported theory of self-regulation, called the Cognitive-affective personality system (CAPS), suggests that delaying gratification results from an ability to use "cool" regulatory strategies (i.e., calm, controlled and cognitive strategies) over "hot regulatory strategies (i.e., emotional, impulsive, automatic reactions), when faced with provocation. [4]

  4. Psychology Today - Wikipedia

    en.wikipedia.org/wiki/Psychology_Today

    Psychology Today is an American media organization with a focus on psychology and human behavior. The publication began as a bimonthly magazine, which first appeared in 1967. The print magazine's reported circulation is 275,000 as of 2023. [ 2 ]

  5. Christopher Ferguson (psychologist) - Wikipedia

    en.wikipedia.org/wiki/Christopher_Ferguson...

    Ferguson is known for publishing studies disputing the link between video games and violent behavior. [2] He has argued that violent video games have remained popular even while youth violence has fallen to a 40-year low. [3] In 2008, Ferguson criticized a study published by Craig A. Anderson that found a link between violent video games and ...

  6. Curb cut - Wikipedia

    en.wikipedia.org/wiki/Curb_cut

    A curb cut , curb ramp, depressed curb, dropped kerb , pram ramp, or kerb ramp is a solid (usually concrete) ramp graded down from the top surface of a sidewalk to the surface of an adjoining street. It is designed primarily for pedestrian usage and commonly found in urban areas where pedestrian activity is expected.

  7. The Game (mind game) - Wikipedia

    en.wikipedia.org/wiki/The_Game_(mind_game)

    The origins of The Game are uncertain. The most common hypothesis is that The Game derives from another mental game, Finchley Central.While the original version of Finchley Central involves taking turns to name stations, in 1976, members of the Cambridge University Science Fiction Society (CUSFS) developed a variant wherein the first person to think of the titular station loses.

  8. Compulsion loop - Wikipedia

    en.wikipedia.org/wiki/Compulsion_loop

    Particularly for freemium titles, where players can opt to spend real-world money for in-game boosts, extinction is undesirable so the game is designed around a near-perpetual compulsion loop alongside frequent addition of new content. [4] Compulsion loops in video games can be established through several means.

  9. Milton H. Erickson - Wikipedia

    en.wikipedia.org/wiki/Milton_H._Erickson

    Now, You Wanted a Trance Demonstrated Today: DVD and Annotated Transcript. The Treatment of Two Phobia Cases and The Hypnotic Treatment of an 11-year-old Child with Bedwetting Video Case Presentation; The Therapeutic Perspective of Milton Erickson and Multiple Personality Audio; Zeig, J. (1980) A Teaching Seminar with Milton Erickson.

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