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Breakout was an influential game that had an impact on the video game and computer industries. Breakout spawned an entire genre of clones. Ten years later, the concept found new legs with Taito's 1986 Arkanoid, which itself spawned dozens of imitators. In Japan, the genre is known as block kuzushi ("block breaker") games.
Breakout 2000 was the first Jaguar project by MP Games, which had previously worked on productivity software for PC and WalZ, a Breakout-style game for Atari ST. Lead programmer Mario Perdue originally developed a Windows 3.1x version of WalZ , which went unreleased due to its similarity with Breakout and fear of lawsuit from Atari.
BreakQuest is a multi-platform brick buster game created by Spanish studio Nurium Games, later ported to Mac OS by Red Marble Games. It was released on November 16, 2004, and was published by Stardock as part of TotalGaming.net.
BreakThru! [a] is a tile-matching puzzle video game released for Windows and MS-DOS in 1994.It was created by Steve Fry for the Japanese company ZOO Corporation and published by Spectrum HoloByte [3] for the North American market.
BreakAway Games is a video game developer based in Hunt Valley, Maryland, United States, established in 1998. [4] Their executive staff is composed of several veterans from companies such as MicroProse , Origin Systems , Atari and Acclaim Entertainment .
Related: 300 Trivia Questions and Answers to Jumpstart Your Fun Game Night. What Is Today's Strands Hint for the Theme: "Seeing Double"? Today's Strands game revolves around words with double letters.
Challenge yourself with a crossword puzzle or other brain-healthy game. Crosswords and math puzzles like Sudoku are great for the aging brain. 11. Listen to music.
Go! Break Steady a rating of 8.3/10 stating, "Go! Go! Break Steady is an unexpected visual delight (especially for HDTV owners) -- and it makes an already strong multigenre affair even better." [4] IGN gave the game a rating of 7.3, stating "Go! Go! Break Steady is a fun experiment in merging two genres that would seem to have nothing in common."