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In computer graphics, a texture atlas (also called a spritesheet or an image sprite in 2D game development) is an image containing multiple smaller images, usually packed together to reduce overall dimensions. [1]
In computer graphics, a sprite is a two-dimensional bitmap that is integrated into a larger scene, most often in a 2D video game. Originally, the term sprite referred to fixed-sized objects composited together, by hardware, with a background. [ 1 ]
GIF was one of the first two image formats commonly used on Web sites, the other being the black-and-white XBM. [5] In September 1995 Netscape Navigator 2.0 added the ability for animated GIFs to loop. While GIF was developed by CompuServe, it used the Lempel–Ziv–Welch (LZW) lossless data compression algorithm patented by Unisys in 1985.
RotSprite is a scaling and rotation algorithm for sprites developed by Xenowhirl. It produces far fewer artifacts than nearest-neighbor rotation algorithms, and like EPX, it does not introduce new colors into the image (unlike most interpolation systems). [21]
LY – LilyPond sheet music file; MEI – Music Encoding Initiative file format that attempts to encode all musical notations; MIDI – MIDI file format that is a music sheet for instruments; MUS, MUSX – Finale sheet music file; MXL, XML – MusicXML standard sheet music exchange format; MSCX, MSCZ – MuseScore sheet music file
Most computer images are stored in raster graphics formats or compressed variations, including GIF, JPEG, and PNG, which are popular on the World Wide Web. [4] [5] A raster data structure is based on a (usually rectangular, square-based) tessellation of the 2D plane into cells, each containing a single value. To store the data in a file, the ...
Slicing is used in many cases where a graphic design layout must be implemented as interactive media content. Therefore, this is a very important skill set typically possessed by "front end" developers; that is interactive media developers who specialize in user interface development.
Most graphic hardware has internal support for blitting operations or sprite drawing. A co-processor dedicated to blitting is known as a Blitter chip. Classic 2D graphics chips and graphics processing units of the late 1970s to 1980s, used in 8-bit to early 16-bit, arcade games, video game consoles, and home computers, include: