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  2. Klipper (firmware) - Wikipedia

    en.wikipedia.org/wiki/Klipper_(firmware)

    Klipper is an open source firmware for 3D printers that distributes the workload between a general-purpose computer (such as a Raspberry Pi [1]) and one or more underlying microcontrollers on the 3D printer. [2] [3] The separation claims to allow for more advanced control compared to traditional firmware that runs solely on the printer's ...

  3. Tessellation (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Tessellation_(computer...

    An algorithm generating a mesh is typically controlled by the above three and other parameters. Some types of computer analysis of a constructed design require an adaptive mesh refinement, which is a mesh made finer (using stronger parameters) in regions where the analysis needs more detail. [1] [2]

  4. Marlin (firmware) - Wikipedia

    en.wikipedia.org/wiki/Marlin_(firmware)

    Marlin is open source firmware originally designed for RepRap project FDM (fused deposition modeling) 3D printers using the Arduino platform. [1] [2] [3]Marlin supports many different types of 3D printing robot platforms, including basic Cartesian, Core XY, Delta, and SCARA printers, as well as some other less conventional designs like Hangprinter [2] [4] and Beltprinter.

  5. Adaptive mesh refinement - Wikipedia

    en.wikipedia.org/wiki/Adaptive_mesh_refinement

    Adaptive mesh refinement (AMR) changes the spacing of grid points, to change how accurately the solution is known in that region. In the shallow water example, the grid might in general be spaced every few feet—but it could be adaptively refined to have grid points every few inches in places where there are large waves.

  6. ANT (network) - Wikipedia

    en.wikipedia.org/wiki/ANT_(network)

    ANT was designed for low-bit-rate and low-power sensor networks, in a manner conceptually similar to (but not compatible with) Bluetooth Low Energy. [3] This is in contrast with normal Bluetooth, which was designed for relatively high-bit-rate applications such as streaming sound for low-power headsets.

  7. UV mapping - Wikipedia

    en.wikipedia.org/wiki/UV_mapping

    One way is for the 3D modeller to unfold the triangle mesh at the seams, automatically laying out the triangles on a flat page. If the mesh is a UV sphere, for example, the modeller might transform it into an equirectangular projection. Once the model is unwrapped, the artist can paint a texture on each triangle individually, using the ...

  8. Adaptive Simulations - Wikipedia

    en.wikipedia.org/wiki/Adaptive_Simulations

    The product innovation behind Adaptive Simulations is enabled by adaptive algorithms, based on the research experiments in the areas of numerical analysis, Computational Fluid Dynamics (CFD) and computer science at KTH Institute. These adaptive algorithms are said to make the simulation process less complex, for the inexperienced users.

  9. Adaptive scalable texture compression - Wikipedia

    en.wikipedia.org/wiki/Adaptive_scalable_texture...

    Adaptive scalable texture compression (ASTC) is a lossy block-based texture compression algorithm developed by Jørn Nystad et al. of ARM Ltd. and AMD. [ 1 ] Full details of ASTC were first presented publicly at the High Performance Graphics 2012 conference, in a paper by Olson et al. entitled "Adaptive Scalable Texture Compression".

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