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  2. Category:Game developer logos - Wikipedia

    en.wikipedia.org/wiki/Category:Game_developer_logos

    To place a file in this category, add the tag {{Non-free logo|Game developer logos}} to the bottom of the file's description page. If you are not sure which category a file belongs to, consult the file copyright tag page .

  3. Category:Video game logos - Wikipedia

    en.wikipedia.org/wiki/Category:Video_game_logos

    Video game logos that meet or exceed the ... File:2Fast4Gnomz video game logo.jpg; File:3D Rollercoaster Rush logo.jpeg ... File:Chocolatier - Decadence by Design ...

  4. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    A rhythm video game and engine that was originally developed as a simulator of Konami's DDR: Stratagus: C++: 1998 Lua: Yes 2D Linux: Bos Wars: GPL-2.0-only: For real-time strategy games Stride: C#: C#: Yes 2D, 3D Windows, Linux, Xbox One, iOS, Android, UWP: MIT: Built in .NET, so it always supports latest C#. Previously known as Paradox and ...

  5. Ryu Ga Gotoku Studio - Wikipedia

    en.wikipedia.org/wiki/Ryu_Ga_Gotoku_Studio

    Amusement Vision logo. Toshihiro Nagoshi joined Sega in 1989 as a designer. [17] As Sega began developing 3D games such as Virtua Racing, he was able to apply his knowledge of film in choosing the right camera angles in three dimensional spaces, something that the other team members had no experience with.

  6. 3D computer graphics - Wikipedia

    en.wikipedia.org/wiki/3D_computer_graphics

    3D computer graphics rely on many of the same algorithms as 2D computer vector graphics in the wire-frame model and 2D computer raster graphics in the final rendered display. In computer graphics software, 2D applications may use 3D techniques to achieve effects such as lighting, and similarly, 3D may use some 2D rendering techniques.

  7. Game art design - Wikipedia

    en.wikipedia.org/wiki/Game_art_design

    Any 3D component of a game is done by a 3D modeller. [12] [21] [19] Environmental artist: A 3D modeller who works specifically to model the environment of a game. They also work with texturing and colours. They create the terrain that is featured in a video game. Environmental artists build the world, the layout, and the landscapes of the video ...