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Ubisoft later confirmed that the game would not be available offline, as they wanted to make the game a living world with multiplayer and single-player combined. Electronic Arts was later criticized for making their game Need for Speed (2015) always online, even though it had both single player and multiplayer modes. EA later stated that this ...
The unofficial server software is being made using dumps of game's network activity from the time that the official servers were available, using a custom DLL file provided by authors of the software. The game will be playable either offline, by hosting the server by the player themselves, or online, by connection to server hosted by TCU. [38]
The scheme quickly came under fire after a denial-of-service attack on Ubisoft's DRM servers in early March, 2010, rendered Silent Hunter 5 and Assassin's Creed II unplayable for several days. [13] The always-on requirement was quietly lifted towards the end of 2010, being changed to a single validation on game launch. [ 14 ]
The situation was aggravated after Ubisoft's servers were struck with denial of service attacks that made the Ubisoft games unplayable due to this DRM scheme. Ubisoft eventually abandoned the always-on DRM scheme and still require all Ubisoft games to perform a start-up check through Uplay/Ubisoft Connect servers when launched. [151] [152] [153 ...
Ubisoft Toronto founder Jade Raymond is the executive producer of Blacklist. [36] Ubisoft Montreal's success inspired the company to continue its Canadian expansion, and a new studio, Ubisoft Toronto, was announced on July 6, 2009. [37] Headed by Jade Raymond, the studio focuses on the creation of triple-A video games and intellectual property ...
The Crew 2 is a 2018 online racing video game developed by Ubisoft Ivory Tower and published by Ubisoft for PlayStation 4, Windows, Xbox One, and Google Stadia. It is the sequel to 2014's The Crew. It features a persistent open world environment for free-roaming across a scaled-down recreation of the contiguous United States. The game allows ...
Shadowbane was notable for emphasizing player-versus-player combat, implementing non-conventional races and specializing in siege warfare (players building cities and trying to raze enemy players' cities) whereas a significant number of MMORPGs released since Ultima Online usually restrict player killing to certain areas of the game or special dedicated PvP servers.
In early February, Ubisoft told Gameswelt that the system would "provide added value" and "enrich the gaming experience", pointing out benefits such as players not needing the DVD to play the game after the initial installation and, because all save files would be stored on Ubisoft's game servers, gamers would be able to resume a game session ...