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A megatsunami is a tsunami with an initial wave amplitude measured in many tens or hundreds of metres.The term "megatsunami" has been defined by media and has no precise definition, although it is commonly taken to refer to tsunamis over 100 metres (330 ft) high. [2]
In From Dust, the tribe can learn songs from ancient relics, in this case "repel water" allows a village to survive a tsunami unharmed.. In From Dust, players assume a god-like, first-person perspective from which they manipulate an archipelago environment in an effort to save and enlighten a nomadic tribe and help them to seek their lost knowledge. [1]
Sur de Wave Sharp X68000, Sega Mega CD, ... Tsunami Games: Tsunami Games: DOS: 1992: ... The CD-Rom Game: 7th Level: Bomico Entertainment Software
Silent Steel is a 1995 submarine simulator computer game by Tsunami Games.It was created during the influx of interactive movies during the 1990s. The game is composed almost entirely of live-action full motion video, with sparse computer-generated graphics depicting external shots of the boat during torpedo attacks and atmospheric fly-bys.
Video shows a large number of tourists floating in the park's "tsunami pool" — many inside inner tubes — when the large wave begins. People are then heard screaming as the current tosses ...
Amplitude, Wave Height, or Tsunami Height: Refers to the height of a tsunami relative to the normal sea level at the time of the tsunami, which may be tidal High Water, or Low Water. It is different from the crest-to-trough height which is commonly used to measure other type of wave height. [75]
The wave spit and, escaping death, he emerged to the surprise and amazement of everyone watching, including himself. The boundaries of big-wave surfing were pushed once again in the summer of 2007 by McNamara and partner Keali’i Mamala, seeking tsunami formed by 300-foot (91 m) calving glaciers in South-Central Alaska. A feature film was made ...
The released game no longer retains a relationship to the Starflight game world because Tsunami Media's collaboration with Electronic Arts, the Starflight copyright owner, did not work out. However, the basic framework of exploration, diplomacy, trade, combat, and spaceship upgrades still bears strong resemblances to the Starflight games.