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  2. Empty Clip Studios - Wikipedia

    en.wikipedia.org/wiki/Empty_Clip_Studios

    Empty Clip Studios, LLC is a video game developer based in San Diego, California and founded in July 2007. It was formed by Francois Bertrand and Matt Shores. [1] On September 8, 2008, the company released their debut game Groovin' Blocks, a music-based puzzle game for WiiWare. [2] [3] On December 17, 2008, it was followed up by Glow, an iPhone ...

  3. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Bolt was acquired by Unity Technologies in May 2020, henceforth introducing Visual Scripting in Unity Unreal Engine: C++: 1998 C++, Blueprints Yes 3D Cross-platform: Unreal series, Fortnite, Gears of War, Valorant: Proprietary: UnrealScript was removed in version 4 V-Play Game Engine: C++: QML, JavaScript: Yes 2D iOS, Android, Windows, macOS ...

  4. Unity (game engine) - Wikipedia

    en.wikipedia.org/wiki/Unity_(game_engine)

    Unity began offering an experimental and unsupported Linux editor build in August 2015. [25] Unity 5.6 added new lighting and particle effects, updated the engine's overall performance, and added native support for Nintendo Switch, Facebook Gameroom, Google Daydream, and the Vulkan graphics API. [26]

  5. Oxenfree - Wikipedia

    en.wikipedia.org/wiki/Oxenfree

    Oxenfree is a graphic adventure game developed and published by Night School Studio.It was released for OS X, Windows, and Xbox One in January 2016. PlayStation 4 and Linux versions were released later in 2016, followed by iOS, Android, and Nintendo Switch versions in 2017.

  6. Sandbox game - Wikipedia

    en.wikipedia.org/wiki/Sandbox_game

    Another major shift in sandbox games came with the release of Minecraft, which was first introduced in 2009 in beta form and its first full release in 2011. At its core, Minecraft is a voxel -based survival game , where players collect resources to build tools that help them to collect better resources, and to construct shelters to protect them ...

  7. Initial and terminal objects - Wikipedia

    en.wikipedia.org/wiki/Initial_and_terminal_objects

    The empty set is the unique initial object in Set, the category of sets.Every one-element set is a terminal object in this category; there are no zero objects.. Similarly, the empty space is the unique initial object in Top, the category of topological spaces and every one-point space is a terminal object in thi

  8. Symphony (video game) - Wikipedia

    en.wikipedia.org/wiki/Symphony_(video_game)

    In Symphony, players maneuver their ship (orange, bottom right) and shoot down attacking enemies (blue and red) as to defend their music at the top of the screen.. Upon first launch of Symphony, the user is given the opportunity to add existing music on their computer to the songs that ship with the game; by default this includes common locations such as the directory for iTunes and Windows ...

  9. Unity build - Wikipedia

    en.wikipedia.org/wiki/Unity_build

    In software engineering, a unity build (also known as unified build, jumbo build or blob build) is a method used in C and C++ software development to speed up the compilation of projects by combining multiple translation units into a single one, usually achieved by using include directives to bundle multiple source files into one larger file.